using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Packets { public class PingPckt : Packet { public byte Identifier; public bool ServerReceived = false; public bool ClientReceived = false; public PingPckt() { } public PingPckt(byte identifier) { Identifier = identifier; } public override void Read(ByteBuffer buffer) { Identifier = buffer.Read(); byte result = buffer.Read(); ServerReceived = (result & 1) == 1; ClientReceived = (result & 2) == 1; } public override void Write(ByteBuffer buffer) { buffer.Write(Identifier); byte serverFlag = ServerReceived ? (byte)1 : (byte)0; byte clientFlag = ClientReceived ? (byte)2 : (byte)0; byte total = (byte)(serverFlag | clientFlag); buffer.Write(total); } } }