using System.Collections.Generic; using System; using System.Text; namespace NeonTea.Quakeball.TeaNet.Packets { public class ByteBuffer { private List Bytes; private int pos = 0; public ByteBuffer() { Bytes = new List(); } public ByteBuffer(byte[] bytes) { Bytes = new List(bytes); } public byte[] Pack() { return Bytes.ToArray(); } public bool CanRead() { return pos < Bytes.Count; } public void ReadSerializable(Serializable s) { s.Read(this); } public char ReadChar() { return BitConverter.ToChar(Read(2), 0); } public bool ReadBool() { return Read() == 1; } public double ReadDouble() { return BitConverter.ToDouble(Read(8), 0); } public float ReadFloat() { return BitConverter.ToSingle(Read(4), 0); } public ulong ReadULong() { return BitConverter.ToUInt64(Read(8), 0); } public uint ReadUInt() { return BitConverter.ToUInt32(Read(4), 0); } public ushort ReadUShort() { return BitConverter.ToUInt16(Read(2), 0); } public long ReadLong() { return BitConverter.ToInt64(Read(8), 0); } public int ReadInt() { return BitConverter.ToInt32(Read(4), 0); } public short ReadShort() { return BitConverter.ToInt16(Read(2), 0); } public string ReadString() { int length = ReadInt(); string s = Encoding.UTF8.GetString(Read(length)); return s; } public byte[] Read(int amount) { byte[] bytes = Bytes.GetRange(pos, amount).ToArray(); pos += amount; return bytes; } public byte Read() { return Bytes[pos++]; } public void Write(Serializable s) { s.Write(this); } public void Write(char c) { Bytes.AddRange(BitConverter.GetBytes(c)); } public void Write(bool b) { Write(b ? (byte)0b1 : (byte)0b0); } public void Write(double d) { Bytes.AddRange(BitConverter.GetBytes(d)); } public void Write(float f) { Bytes.AddRange(BitConverter.GetBytes(f)); } public void Write(ulong l) { Bytes.AddRange(BitConverter.GetBytes(l)); } public void Write(uint i) { Bytes.AddRange(BitConverter.GetBytes(i)); } public void Write(ushort s) { Bytes.AddRange(BitConverter.GetBytes(s)); } public void Write(long l) { Bytes.AddRange(BitConverter.GetBytes(l)); } public void Write(int i) { Bytes.AddRange(BitConverter.GetBytes(i)); } public void Write(short s) { Bytes.AddRange(BitConverter.GetBytes(s)); } public void Write(string s) { byte[] bytes = Encoding.UTF8.GetBytes(s); Write(bytes.Length); Bytes.AddRange(bytes); } public void Write(byte b) { Bytes.Add(b); } public bool ReadFingerprint(byte[] fingerprint) { foreach (byte b in fingerprint) { if (!(CanRead() && Read() == b)) { return false; } } return true; } public PacketStage ReadStage() { PacketStage stage = PacketStage.Closed; switch (Read()) { case 0: stage = PacketStage.Establishing; break; case 1: stage = PacketStage.Rejected; break; case 2: stage = PacketStage.Closed; break; case 3: stage = PacketStage.Ready; break; } return stage; } public ClosingReason ReadClosingReason() { ClosingReason reason = ClosingReason.Unknown; switch (Read()) { case 0: reason = ClosingReason.Unknown; break; case 1: reason = ClosingReason.IncorrectVersion; break; } return reason; } public void WritePacket(Protocol protocol, Packet p) { Write(protocol.GetPacketTypeID(p)); p.WriteMeta(this); p.Write(this); } public Packet ReadPacket(Protocol protocol) { int packetType = ReadInt(); Type t = protocol.GetPacketType(packetType); Packet p = (Packet)Activator.CreateInstance(t); p.ReadMeta(this); p.Read(this); return p; } } }