using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using NeonTea.Quakeball.Net.Peers; namespace NeonTea.Quakeball.Net { public class CanvasInput : MonoBehaviour { public Button Host; public Button Join; public InputField HostAddr; public InputField Port; void Start() { Host.onClick.AddListener(() => { //Destroy(Join.gameObject); //Host.interactable = false; Net.Singleton.Start(new Server(), "0.0.0.0", 8080); }); Join.onClick.AddListener(() => { //Destroy(Host.gameObject); //Join.interactable = false; Net.Singleton.Start(new Client(), "127.0.0.1", 8080); }); } } }