quakeball/Assets/Scripts/Networking/Net.cs

54 lines
1.6 KiB
C#

using UnityEngine;
using NeonTea.Quakeball.Networking.Instances;
using NeonTea.Quakeball.TeaNet.Peers;
using NeonTea.Quakeball.TeaNet.Packets;
using System.Collections.Generic;
namespace NeonTea.Quakeball.Networking {
public class Net {
public static Net Singleton = new Net();
public NetInstance Instance;
public void StartClient(string address, int port, string nick, PeerMessageListener listener) {
Instance = new Client();
Instance.Start(address, port, nick, listener);
}
public void StartServer(string address, int port, string nick, PeerMessageListener listener) {
Instance = new Server();
Instance.Start(address, port, nick, listener);
}
public static void Quit() {
if (Singleton.Instance != null) {
Singleton.Instance.Stop();
}
}
[RuntimeInitializeOnLoadMethod]
static void RunOnStart() {
Application.quitting += Quit;
}
}
public static class ByteBufferExtensions {
/// <summary>Extension: Reads Vector3</summary>
public static Vector3 ReadVector3(this ByteBuffer buffer) {
float x = buffer.ReadFloat();
float y = buffer.ReadFloat();
float z = buffer.ReadFloat();
return new Vector3(x, y, z);
}
/// <summary>Extension: Writes Vector3</summary>
public static void Write(this ByteBuffer buffer, Vector3 vector) {
buffer.Write(vector.x);
buffer.Write(vector.y);
buffer.Write(vector.z);
}
}
}