31 lines
1017 B
C#
31 lines
1017 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Instances {
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public abstract class NetInstance {
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protected static byte[] Fingerprint = new byte[] { 0xFF, 0xF7 };
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public Peer Peer;
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public List<ulong> Connections = new List<ulong>();
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public abstract void Start(string address, int port, PeerMessageListener listener);
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public abstract void Connected(Connection conn);
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public abstract void Disconnected(Connection conn);
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public abstract void Handle(Connection conn, Packet packet);
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public abstract void UpdateLocalPlayer(PlayerUpdatePckt pckt);
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public void Stop() {
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if (Peer != null) {
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Peer.Stop();
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Peer.MessageListener.Message("Stopping");
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Peer = null;
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}
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}
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}
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} |