183 lines
6.9 KiB
C#
183 lines
6.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeonTea.Quakeball.Players;
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.Interface;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Instances {
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public class Client : NetInstance {
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private NetChaperone Net;
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private Connection Server;
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private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
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private NetPlayer LocalPlayer;
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private bool SelfIdentified = false;
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public float Ping { get; private set; }
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private float LastPingReceived;
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private byte LastPingIdent;
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public override void Start(string address, int port, PeerMessageListener listener) {
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if (Peer.Running) {
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return;
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}
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Peer = new Peer(Fingerprint);
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Peer.MessageListener = listener;
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Peer.Start(0);
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byte ident = Peer.RegisterProtocol(new GameProtocol(this));
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Peer.Connect(address, port, ident);
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Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
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LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
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LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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}
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public override void OnStop() {
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Peer.Disconnect(Server.uid);
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Server = null;
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foreach (NetPlayer p in Players.Values) {
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if (p.Id != LocalPlayer.Id) {
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GameObject.Destroy(p.Controlled.gameObject);
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}
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}
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Players.Clear();
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Ping = 0;
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}
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public override void Connected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Connected");
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if (Server == null) {
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Server = conn;
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} else {
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Peer.Disconnect(conn.uid);
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}
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}
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public override void Disconnected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Disconnected: {conn.ClosingReason}");
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if (Server == conn) {
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Server = null;
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foreach (NetPlayer p in Players.Values) {
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if (p.Id != LocalPlayer.Id) {
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GameObject.Destroy(p.Controlled.gameObject);
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}
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}
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Players.Clear();
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Peer.Stop();
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Ping = 0;
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}
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}
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public override void Handle(Connection conn, Packet packet) {
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if (packet is SelfIdentPckt) {
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SelfIdentPckt ident = (SelfIdentPckt)packet;
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LocalPlayer.Id = ident.PlayerId;
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Players.Add(LocalPlayer.Id, LocalPlayer);
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SelfIdentified = true;
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SpawnPckt spawn = new SpawnPckt();
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spawn.Location = LocalPlayer.Controlled.transform.position;
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Peer.SendReliable(Server.uid, spawn);
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} else if (packet is SpawnPckt) {
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SpawnPckt spawn = (SpawnPckt)packet;
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if (spawn.PlayerId == LocalPlayer.Id) {
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return; // Ignore, it's their own.
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}
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Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
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NetPlayer player = new NetPlayer(spawn.PlayerId, obj);
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Players.Add(spawn.PlayerId, player);
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} else if (packet is MultiplePlayerUpdatesPckt) {
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MultiplePlayerUpdatesPckt multiple = (MultiplePlayerUpdatesPckt)packet;
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foreach (PlayerUpdatePckt pckt in multiple.Updates) {
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HandleUpdatePlayer(pckt);
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}
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} else if (packet is MultipleSyncsPckt) {
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MultipleSyncsPckt multiple = (MultipleSyncsPckt)packet;
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foreach (PlayerSyncPacket pckt in multiple.Syncs) {
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HandleSyncPckt(pckt);
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}
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} else if (packet is PlayerActionPckt) {
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PlayerActionPckt action = (PlayerActionPckt)packet;
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HandleAction(action);
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} else if (packet is PingPckt) {
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PingPckt ping = (PingPckt)packet;
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ping.ClientReceived = true;
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if (!ping.ServerReceived) {
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Peer.SendReliable(Server.uid, ping);
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LastPingIdent = ping.Identifier;
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LastPingReceived = Time.time;
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} else {
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if (LastPingIdent == ping.Identifier) {
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Ping = Time.time - LastPingReceived;
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} else {
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Ping = Instances.Server.PingInterval + 0.001f;
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}
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UpdatePingBias();
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}
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}
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}
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private void HandleUpdatePlayer(PlayerUpdatePckt pckt) {
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if (pckt.PlayerId == LocalPlayer.Id) {
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return; // Ignore, again.
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}
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Players[pckt.PlayerId].Controlled.ProcessUpdatePacket(pckt);
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}
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private void HandleSyncPckt(PlayerSyncPacket syncPckt) {
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if (syncPckt.Unsynced || syncPckt.PlayerId != LocalPlayer.Id) {
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Players[syncPckt.PlayerId].Controlled.ProcessSyncPacket(syncPckt);
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}
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}
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private void HandleAction(PlayerActionPckt action) {
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switch (action.Action) {
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case PlayerAction.Jump:
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Players[action.PlayerId].Controlled.Jump();
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break;
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case PlayerAction.Shoot:
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ShootData shootData = (ShootData)action.Serializable;
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HandleSyncPckt(shootData.SyncPckt);
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Players[action.PlayerId].Controlled.Shoot();
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break;
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}
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}
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private void UpdatePingBias() {
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foreach (NetPlayer p in Players.Values) {
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if (p.Id != LocalPlayer.Id) {
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p.Controlled.PingBias = Ping;
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}
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}
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}
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public override void UpdateLocalPlayer() {
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if (SelfIdentified && Server != null) {
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PlayerUpdatePckt pckt = LocalPlayer.Controlled.CreateUpdatePacket();
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Peer.SendUnreliable(Server.uid, pckt);
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}
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}
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public override void LocalPlayerAction(PlayerAction action, Serializable serializable = null) {
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if (SelfIdentified && Server != null) {
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PlayerActionPckt actionPckt = new PlayerActionPckt(action, serializable);
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Peer.SendReliable(Server.uid, actionPckt);
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}
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}
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public override void SendPlayerSync() {
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if (SelfIdentified && Server != null) {
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PlayerSyncPacket packet = LocalPlayer.Controlled.CreateSyncPacket();
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Peer.SendUnreliable(Server.uid, packet);
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}
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}
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}
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} |