29 lines
759 B
C#
29 lines
759 B
C#
using UnityEngine;
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using NeonTea.Quakeball.Net.Peers;
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using System.Threading;
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namespace NeonTea.Quakeball.Net {
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public class Net {
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public static Net Singleton = new Net();
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private Peer Endpoint;
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public void Start(Peer endpoint, string host, int port) {
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if (Endpoint != null) {
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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Endpoint = endpoint;
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Endpoint.Start(host, port);
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}
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public void Stop(DisconnectReason reason) {
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if (Endpoint != null) {
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Endpoint.Stop(reason);
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Endpoint = null;
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}
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}
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}
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}
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