42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
namespace NeonTea.Quakeball.TeaNet.Packets {
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/// <summary>A packet for sending stuff over to connections.</summary>
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public abstract class Packet {
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/// <summary>Packet meta-information: Is this packet reliable. Set just before sending.</summary>
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public bool PacketIsReliable = true;
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/// <summary>Packet meta-information: Id of this packet. Set just before sending.</summary>
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public int PacketId;
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/// <summary>Size of this packet in bytes. Only available after the packet has been Read (when received) or Written (when sent).</summary>
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public int Size;
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/// <summary>Write any relevant information about this packet into the buffer.</summary>
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public abstract void Write(ByteBuffer buffer);
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/// <summary>Read and assign any relevant information about this packet from the buffer.</summary>
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public abstract void Read(ByteBuffer buffer);
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/// <summary>Make a shallow copy for this packet, copying any primitives but retaining any references to instances.</summary>
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public Packet ShallowCopy() {
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return (Packet)this.MemberwiseClone();
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}
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}
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/// <summary>Defines something as writeable/readable by the buffer. Useful for creating abstractions within packets.</summary>
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public interface Serializable {
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void Write(ByteBuffer buffer);
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void Read(ByteBuffer buffer);
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}
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public enum PacketStage {
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Establishing = 0,
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Rejected = 1,
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Closed = 2,
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Ready = 3,
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}
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public enum ClosingReason {
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Unknown = 0,
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IncorrectVersion = 1,
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Timeout = 2,
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Manual = 3,
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}
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} |