quakeball/Assets/Scripts/Util/PhysicsSyncer.cs

12 lines
255 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeonTea.Quakeball.Util {
public class PhysicsSyncer : MonoBehaviour {
private void Update() {
Physics.SyncTransforms();
}
}
}