54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using UnityEngine;
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using NeonTea.Quakeball.Networking.Instances;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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using System.Collections.Generic;
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namespace NeonTea.Quakeball.Networking {
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public class Net {
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public static Net Singleton = new Net();
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public NetInstance Instance;
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public void StartClient(string address, int port, string nick, PeerMessageListener listener) {
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Instance = new Client();
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Instance.Start(address, port, nick, listener);
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}
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public void StartServer(string address, int port, string nick, PeerMessageListener listener) {
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Instance = new Server();
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Instance.Start(address, port, nick, listener);
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}
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public static void Quit() {
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if (Singleton.Instance != null) {
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Singleton.Instance.Stop();
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}
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}
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[RuntimeInitializeOnLoadMethod]
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static void RunOnStart() {
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Application.quitting += Quit;
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}
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}
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public static class ByteBufferExtensions {
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/// <summary>Extension: Reads Vector3</summary>
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public static Vector3 ReadVector3(this ByteBuffer buffer) {
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float x = buffer.ReadFloat();
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float y = buffer.ReadFloat();
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float z = buffer.ReadFloat();
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return new Vector3(x, y, z);
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}
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/// <summary>Extension: Writes Vector3</summary>
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public static void Write(this ByteBuffer buffer, Vector3 vector) {
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buffer.Write(vector.x);
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buffer.Write(vector.y);
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buffer.Write(vector.z);
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}
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}
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}
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