quakeball/Assets/Scripts/Networking/NetPlayer.cs
2020-08-08 03:35:46 +03:00

16 lines
379 B
C#

using UnityEngine;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {
public ulong Id;
public Player Controlled;
public bool Unsynced = false;
public float Ping = 0;
public NetPlayer(ulong id, Player obj = null) {
Id = id;
Controlled = obj;
}
}
}