91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NeonTea.Quakeball.Interface;
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using NeonTea.Quakeball.Net;
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using NeonTea.Quakeball.TeaNet.Peers;
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namespace NeonTea.Quakeball.Net {
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public class NetChaperone : MonoBehaviour, PeerMessageListener {
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public GameObject SpawnedRemotePlayer;
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private Terminal Terminal;
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private Queue<string> MessageQueue = new Queue<string>();
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public GameObject SpawnPlayer(Vector3 location) {
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GameObject obj = GameObject.Instantiate(SpawnedRemotePlayer);
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obj.transform.position = location;
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return obj;
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}
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private void Start() {
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if (Terminal.Singleton != null) {
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Terminal = Terminal.Singleton;
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Terminal.RegisterCommand("host", Host, "host [<port>] [<address>] - Hosts server at given address and port.");
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Terminal.RegisterCommand("join", Join, "join [<address>] [<port>] - Tries to join a server at given address and port.");
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}
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}
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private void Update() {
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if (Net.Singleton.Instance != null) {
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Net.Singleton.Instance.Peer.Update();
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}
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if (Terminal != null && Terminal.isActiveAndEnabled) {
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while (MessageQueue.Count > 0) {
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Terminal.Println(MessageQueue.Dequeue());
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}
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}
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}
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private bool Host(string[] args) {
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if (args.Length > 2) {
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Terminal.Println($"<color={Terminal.ERROR_COLOR}>Can't accept more than 2 arguments.</color>");
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return false;
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}
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string addr = "0.0.0.0";
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string portstr = "8080";
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if (args.Length > 0) {
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portstr = args[0];
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}
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if (args.Length > 1) {
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addr = args[1];
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}
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int port;
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if (!Int32.TryParse(portstr, out port)) {
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return false;
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}
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Net.Singleton.StartServer(addr, port, this);
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return true;
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}
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private bool Join(string[] args) {
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if (args.Length > 2) {
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Terminal.Println($"<color={Terminal.ERROR_COLOR}>Can't accept more than 2 arguments.</color>");
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return false;
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}
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string addr = "127.0.0.1";
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string portstr = "8080";
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if (args.Length > 0) {
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addr = args[0];
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}
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if (args.Length > 1) {
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portstr = args[1];
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}
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int port;
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if (!Int32.TryParse(portstr, out port)) {
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return false;
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}
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Net.Singleton.StartClient(addr, port, this);
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return true;
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}
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public void Message(string msg) {
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MessageQueue.Enqueue(msg);
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}
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public void Err(string err) { }
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}
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}
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