quakeball/Assets/Player/Resources/SoldierF.fbx.meta

487 lines
16 KiB
Plaintext

fileFormatVersion: 2
guid: bb45094e64c7170458884eea0a4f4c68
ModelImporter:
serializedVersion: 20101
internalIDToNameTable:
- first:
74: -1163335190181912783
second: Soldier_Female|Run
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Soldier
second: {fileID: 2100000, guid: 16d0aba4978067440b8c57d9bf683646, type: 2}
materials:
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 1
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: Soldier_Female|Run
takeName: Soldier_Female|male soldier anims.001
internalID: 0
firstFrame: 4.5
lastFrame: 25
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human:
- boneName: ABD
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: THIGH.L
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: THIGH.R
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: CALF.L
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: CALF.R
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: FOOT.L
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: FOOT.R
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: RIBS
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: HEAD
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: UA.L
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: UA.R
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: LA.L
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: LA.R
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: HAND.L
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: HAND.R
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VISOR
humanName: RightEye
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: SoldierF(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Aim_Control_Female
parentName: SoldierF(Clone)
position: {x: -0, y: 2.766074, z: 0.000000014901161}
rotation: {x: -0.17216268, y: 0.12854326, z: -0.022665635, w: 0.9763826}
scale: {x: 50, y: 50, z: 50}
- name: Female_IK_HAND.L.
parentName: Aim_Control_Female
position: {x: 0.002806046, y: 0.015470381, z: -0.022063408}
rotation: {x: 0.6498771, y: -0.45504892, z: -0.49866807, w: 0.34917104}
scale: {x: 0.5000001, y: 0.5000001, z: 0.5000001}
- name: Female_IK_HAND.R
parentName: Aim_Control_Female
position: {x: -0.0037622845, y: 0.010835483, z: -0.008074017}
rotation: {x: 0.7925982, y: -0.03460619, z: -0.6081822, w: 0.026553364}
scale: {x: 0.5000001, y: 0.50000006, z: 0.5000001}
- name: Soldier_Female
parentName: SoldierF(Clone)
position: {x: -0, y: 2.5, z: 0.000000014901161}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
scale: {x: 100, y: 100, z: 100}
- name: ROOT
parentName: Soldier_Female
position: {x: -0, y: 0, z: 0}
rotation: {x: -0.000000029802322, y: -0.7071067, z: -0.000000029802322, w: -0.7071068}
scale: {x: 0.9999999, y: 0.99999976, z: 0.99999976}
- name: ABD
parentName: ROOT
position: {x: 0.0069999993, y: 0, z: -5.284852e-10}
rotation: {x: -0.49999997, y: 0.50000006, z: 0.5000001, w: 0.49999988}
scale: {x: 0.99999976, y: 0.9999999, z: 1}
- name: RIBS
parentName: ABD
position: {x: 3.3087224e-26, y: 0.009, z: -8.271806e-27}
rotation: {x: -0, y: -0, z: 0.000000014901163, w: 1}
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000005}
- name: HEAD
parentName: RIBS
position: {x: 7.4505804e-11, y: 0.007999999, z: 0.0009999998}
rotation: {x: 0.000000029802326, y: -0.00000014901163, z: -0.000000014901163, w: 1}
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000007}
- name: VISOR
parentName: HEAD
position: {x: 3.61725e-10, y: 0.003500002, z: 0.0015000004}
rotation: {x: -0.7071068, y: 0.00000013516946, z: 0.000000075564806, w: 0.7071068}
scale: {x: 1.000001, y: 0.9999991, z: 1.0000013}
- name: VISOR_end
parentName: VISOR
position: {x: -0, y: 0.007, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_ELBOW.L
parentName: RIBS
position: {x: 0.011000001, y: -0.011000001, z: 0.015000002}
rotation: {x: 0.50000006, y: 0.5, z: 0.50000006, w: 0.49999997}
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
- name: IK_ELBOW.L_end
parentName: IK_ELBOW.L
position: {x: -0, y: 0.0039999993, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_ELBOW.R
parentName: RIBS
position: {x: -0.012000004, y: -0.004, z: -3.9115547e-10}
rotation: {x: -0.000000036474862, y: 0.7071067, z: 0.7071068, w: 0.0000000015592727}
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000004}
- name: IK_ELBOW.R_end
parentName: IK_ELBOW.R
position: {x: -0, y: 0.004, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RIBS.001
parentName: RIBS
position: {x: -0.0025, y: 0.004999999, z: 0.0045000003}
rotation: {x: -0.000000032358958, y: 0.7071067, z: 0.7071068, w: -0.000000032358955}
scale: {x: 1.0000005, y: 1.0000005, z: 1.0000004}
- name: RIBS.001_end
parentName: RIBS.001
position: {x: -0, y: 0.0039999997, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: RIBS.002
parentName: RIBS
position: {x: 0.0025000002, y: 0.0049999994, z: 0.0045000003}
rotation: {x: -0.000000032358958, y: 0.7071067, z: 0.7071068, w: -0.000000032358955}
scale: {x: 1.0000005, y: 1.0000005, z: 1.0000004}
- name: RIBS.002_end
parentName: RIBS.002
position: {x: -0, y: 0.0039999997, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: UA.L
parentName: RIBS
position: {x: 0.004, y: 0.0049999994, z: 2.2351741e-10}
rotation: {x: 0.49999997, y: 0.49999997, z: 0.5000001, w: -0.50000006}
scale: {x: 1.0000001, y: 1.0000006, z: 1.0000011}
- name: LA.L
parentName: UA.L
position: {x: -2.9802322e-10, y: 0.005, z: 5.9604643e-10}
rotation: {x: 0.050126214, y: -0.70532787, z: 0.05012608, w: 0.70532787}
scale: {x: 1.0000006, y: 0.99999994, z: 1.0000007}
- name: HAND.L
parentName: LA.L
position: {x: -0, y: 0.007, z: 0}
rotation: {x: -0.06975647, y: 0, z: 0, w: 0.9975641}
scale: {x: 1.0000006, y: 1.0000006, z: 1.000001}
- name: HAND.L_end
parentName: HAND.L
position: {x: -0, y: 0.002, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: UA.R
parentName: RIBS
position: {x: -0.0039999997, y: 0.0049999994, z: 0}
rotation: {x: 0.49999988, y: -0.5, z: -0.5000001, w: -0.5}
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000002}
- name: LA.R
parentName: UA.R
position: {x: 1.862645e-10, y: 0.005, z: 0.0000000016763806}
rotation: {x: -0, y: -0.000000059604645, z: 0.070889175, w: -0.9974842}
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000004}
- name: HAND.R
parentName: LA.R
position: {x: 0, y: 0.007, z: 0}
rotation: {x: 0, y: 0, z: 0.06975647, w: 0.9975641}
scale: {x: 1.0000006, y: 1, z: 1.0000004}
- name: HAND.R_end
parentName: HAND.R
position: {x: -0, y: 0.0020000003, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: THIGH.L
parentName: ABD
position: {x: 0.002, y: -1.4432899e-17, z: -1.4901161e-10}
rotation: {x: 1, y: -0, z: 0.000000029802322, w: -0.00000008940697}
scale: {x: 0.99999976, y: 0.9999999, z: 0.9999999}
- name: CALF.L
parentName: THIGH.L
position: {x: -9.899746e-11, y: 0.0069999998, z: -3.5165185e-10}
rotation: {x: -0.04981377, y: -0.00000016387578, z: 0.000000043218936, w: 0.99875855}
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000008}
- name: FOOT.L
parentName: CALF.L
position: {x: -5.560281e-12, y: 0.010049875, z: 2.152042e-11}
rotation: {x: 0.52428615, y: -0.47447225, z: -0.5242862, w: 0.47447252}
scale: {x: 0.9999999, y: 0.9999996, z: 0.9999997}
- name: FOOT.L_end
parentName: FOOT.L
position: {x: -0, y: 0.0019999999, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: THIGH.R
parentName: ABD
position: {x: -0.002, y: 1.4432899e-17, z: -1.4901161e-10}
rotation: {x: 1, y: -0, z: 0.000000044703484, w: -0.000000014901161}
scale: {x: 0.9999997, y: 0.9999998, z: 0.9999999}
- name: CALF.R
parentName: THIGH.R
position: {x: -4.493344e-11, y: 0.0069999984, z: 1.20483e-11}
rotation: {x: -0.04981374, y: -0.00000014895612, z: 0.000000012674318, w: 0.99875855}
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
- name: FOOT.R
parentName: CALF.R
position: {x: -7.2250825e-12, y: 0.010049873, z: 4.3205375e-10}
rotation: {x: 0.52428615, y: -0.47447237, z: -0.5242862, w: 0.4744724}
scale: {x: 1, y: 1.0000001, z: 1.0000005}
- name: FOOT.R_end
parentName: FOOT.R
position: {x: -0, y: 0.0019999999, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_FOOT.L
parentName: ROOT
position: {x: 0.021999998, y: 0.004000002, z: 0.0019999982}
rotation: {x: -0, y: -1, z: -7.105428e-15, w: 0.00000014901163}
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000002}
- name: IK_FOOT.L_end
parentName: IK_FOOT.L
position: {x: -0, y: 0.0039999997, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_FOOT.R
parentName: ROOT
position: {x: 0.021999998, y: -0.0060000014, z: -0.0020000017}
rotation: {x: -0, y: -1, z: -7.105428e-15, w: 0.00000014901163}
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000002}
- name: IK_FOOT.R_end
parentName: IK_FOOT.R
position: {x: -0, y: 0.0039999997, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_KNEE.L
parentName: ROOT
position: {x: 0.007999999, y: 0.011000001, z: 0.0019999994}
rotation: {x: 0.000000029802322, y: 0.7071067, z: 0.000000029802322, w: -0.7071068}
scale: {x: 0.99999994, y: 0.9999998, z: 0.9999995}
- name: IK_KNEE.L_end
parentName: IK_KNEE.L
position: {x: -0, y: 0.0040000007, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: IK_KNEE.R
parentName: ROOT
position: {x: 0.007999999, y: 0.011000001, z: -0.0020000006}
rotation: {x: 0.000000029802322, y: 0.7071067, z: 0.000000029802322, w: -0.7071068}
scale: {x: 0.99999994, y: 0.9999998, z: 0.9999995}
- name: IK_KNEE.R_end
parentName: IK_KNEE.R
position: {x: -0, y: 0.0040000007, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Soldier_Female_Mesh
parentName: SoldierF(Clone)
position: {x: -0, y: 0.40000007, z: 0.19999999}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
scale: {x: 100, y: 100, z: 100}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 0
animationType: 3
humanoidOversampling: 1
avatarSetup: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: