quakeball/Assets/Graphics/Models/Soldier/SoldierAnimator.controller
2020-08-13 22:00:49 +03:00

184 lines
4.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-6817643798228820987
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &-3850017426517049074
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -1298174354730275150}
m_Position: {x: 330, y: 100, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -1298174354730275150}
--- !u!1102 &-1298174354730275150
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlayerAnimBlend
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 2870818079028442837}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SoldierAnimator
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Forward
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Right
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -3850017426517049074}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!206 &2870818079028442837
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlayerAnimBlend
m_Childs:
- serializedVersion: 2
m_Motion: {fileID: 5601054235094793752, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
m_Threshold: 0
m_Position: {x: -1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: -6390282035870482739, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
m_Threshold: 0.33333334
m_Position: {x: 1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: -4987167507176748680, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
m_Threshold: 0.6666667
m_Position: {x: -0, y: -1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 4767594854432372465, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: -2101640418457204544, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
m_Threshold: 1.3333333
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
m_BlendParameter: Forward
m_BlendParameterY: Right
m_MinThreshold: 0
m_MaxThreshold: 1.3333333
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 2
--- !u!1101 &3577526297946573294
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1