quakeball/Assets/Scripts/Networking/NetPlayer.cs
2020-08-08 01:21:02 +03:00

15 lines
348 B
C#

using UnityEngine;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {
public ulong Id;
public Player Controlled;
public bool Unsynced = false;
public NetPlayer(ulong id, Player obj = null) {
Id = id;
Controlled = obj;
}
}
}