106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeonTea.Quakeball.Players;
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.Interface;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Instances {
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public class Client : NetInstance {
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private NetChaperone Net;
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private Connection Server;
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private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
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private NetPlayer LocalPlayer;
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private bool SelfIdentified = false;
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public override void Start(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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return;
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}
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Peer = new Peer(Fingerprint);
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Peer.MessageListener = listener;
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Peer.Start(0);
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byte ident = Peer.RegisterProtocol(new GameProtocol(this));
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Peer.Connect(address, port, ident);
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Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
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LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
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LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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}
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public override void Connected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Connected");
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if (Server == null) {
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Server = conn;
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} else {
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Peer.Disconnect(conn.uid);
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}
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}
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public override void Disconnected(Connection conn) {
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Terminal.Singleton.Println($"{conn.uid} Disconnected: {conn.ClosingReason}");
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if (Server == conn) {
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Server = null;
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}
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}
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public override void Handle(Connection conn, Packet packet) {
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if (packet is SelfIdentPckt) {
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SelfIdentPckt ident = (SelfIdentPckt)packet;
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LocalPlayer.Id = ident.PlayerId;
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Players.Add(LocalPlayer.Id, LocalPlayer);
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SelfIdentified = true;
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SpawnPckt spawn = new SpawnPckt();
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spawn.Location = LocalPlayer.Controlled.transform.position;
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Peer.SendReliable(Server.uid, spawn);
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} else if (packet is SpawnPckt) {
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SpawnPckt spawn = (SpawnPckt)packet;
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if (spawn.PlayerId == LocalPlayer.Id) {
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return; // Ignore, it's their own.
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}
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Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
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NetPlayer player = new NetPlayer(spawn.PlayerId, obj);
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Players.Add(spawn.PlayerId, player);
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} else if (packet is PlayerUpdatePckt) {
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PlayerUpdatePckt updatePckt = (PlayerUpdatePckt)packet;
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HandleUpdatePlayer(updatePckt);
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} else if (packet is MultiplePlayerUpdatesPckt) {
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MultiplePlayerUpdatesPckt multiple = (MultiplePlayerUpdatesPckt)packet;
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foreach (PlayerUpdatePckt pckt in multiple.Updates) {
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HandleUpdatePlayer(pckt);
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}
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} else if (packet is PlayerJumpPckt) {
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PlayerJumpPckt jump = (PlayerJumpPckt)packet;
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// Jump!
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}
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}
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private void HandleUpdatePlayer(PlayerUpdatePckt pckt) {
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if (pckt.PlayerId == LocalPlayer.Id) {
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return; // Ignore, again.
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}
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Players[pckt.PlayerId].Controlled.GetComponent<RemotePlayer>().QueuePacket(pckt);
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}
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public override void UpdateLocalPlayer() {
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if (SelfIdentified && Server != null) {
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PlayerUpdatePckt pckt = LocalPlayer.Controlled.CreatePacket();
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Peer.SendUnreliable(Server.uid, pckt);
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}
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}
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public override void LocalPlayerJump() {
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if (SelfIdentified && Server != null) {
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PlayerJumpPckt jump = new PlayerJumpPckt();
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Peer.SendReliable(Server.uid, jump);
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}
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}
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}
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} |