quakeball/Assets/Scripts/Networking/NetPlayer.cs

14 lines
317 B
C#

using UnityEngine;
using NeonTea.Quakeball.Player;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {
public ulong Id;
public GameObject Controlled;
public NetPlayer(ulong id, GameObject obj = null) {
Id = id;
Controlled = obj;
}
}
}