48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using UnityEngine;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Packets {
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public class SpawnPckt : Packet {
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public ulong PlayerId;
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public Vector3 Location;
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public bool IsInitial;
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public SpawnPckt(Vector3 location, ulong id = 0, bool isinitial = true) {
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PlayerId = id;
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Location = location;
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IsInitial = isinitial;
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}
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public override void Read(ByteBuffer buffer) {
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float x = buffer.ReadFloat();
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float y = buffer.ReadFloat();
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float z = buffer.ReadFloat();
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Location = new Vector3(x, y, z);
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PlayerId = buffer.ReadULong();
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IsInitial = buffer.ReadBool();
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(Location.x);
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buffer.Write(Location.y);
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buffer.Write(Location.z);
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buffer.Write(PlayerId);
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buffer.Write(IsInitial);
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}
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}
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public class SelfIdentPckt : Packet {
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public ulong PlayerId;
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public override void Read(ByteBuffer buffer) {
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PlayerId = buffer.ReadULong();
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(PlayerId);
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}
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}
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} |