quakeball/Assets/Scripts/Networking/Packets/IdentityPackets.cs
2020-08-08 20:14:34 +03:00

39 lines
948 B
C#

using UnityEngine;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class SelfIdentPckt : Packet {
public ulong PlayerId;
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
}
}
public class NicknamePckt : Packet {
public ulong PlayerId;
public string Nick;
public NicknamePckt() { }
public NicknamePckt(string nick, ulong id = 0) {
Nick = nick;
PlayerId = id;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
Nick = buffer.ReadString();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write(Nick);
}
}
}