29 lines
877 B
C#
29 lines
877 B
C#
using UnityEngine;
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namespace NeonTea.Quakeball.Combat {
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[RequireComponent(typeof(ParticleSystem))]
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public class Laser : MonoBehaviour {
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public Vector3 From;
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public Vector3 To;
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private ParticleSystem.Particle[] particles = new ParticleSystem.Particle[2];
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private ParticleSystem ParticleSystem;
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private bool Initialized = false;
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private void Start() {
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ParticleSystem = GetComponent<ParticleSystem>();
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ParticleSystem.Play();
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}
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private void Update() {
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ParticleSystem.GetParticles(particles);
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if (ParticleSystem.particleCount > 0 && !Initialized) {
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particles[1].position = To;
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Initialized = true;
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}
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particles[0].position = From;
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ParticleSystem.SetParticles(particles);
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}
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}
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}
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