GodotTicTacToe/scripts/Server.cs

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using Godot;
using System.Threading;
public class Server : Peer {
private static PacketPeerUDP PacketPeer;
private byte[] TempBuffer = { 1 };
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public Server(PacketPeerUDP packetPeer) : base(packetPeer) {
PacketPeer = packetPeer;
}
public override void Initialize(string address, int port) {
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StartListening(port, address);
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GD.print("Server initialization finished.");
GD.print("Started server on " + address + ":" + port);
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}
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public override void ReceivePacket(byte[] buffer, string address, int port) {
GD.print("Server received stuff from " + address + " : " + port + " :");
for (int i = 0; i < buffer.Length; i++) {
GD.print(buffer[i]);
}
SendBuffer(TempBuffer, new Connection(address, port));
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}
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public override void Update(float delta) {
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}
}