2017-11-22 19:39:24 +01:00
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using Godot;
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using Network.PacketHandling;
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using System.Threading;
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namespace Network {
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public class Server : Peer {
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private static PacketPeerUDP PacketPeer;
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private PacketBuffer TempBuffer;
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public Server(PacketPeerUDP packetPeer) : base(packetPeer) {
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PacketPeer = packetPeer;
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2017-11-23 01:41:37 +01:00
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TempBuffer = PacketBuffer.Create();
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TempBuffer.Write(150);
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TempBuffer.Write(145);
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TempBuffer.Write(154);
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TempBuffer.Write(154);
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TempBuffer.Write(157);
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2017-11-22 19:39:24 +01:00
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}
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public override void Initialize(string address, int port) {
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StartListening(port, address);
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GD.print("Server initialization finished.");
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GD.print("Started server on " + address + ":" + port);
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}
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public override void Update(float delta) {
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}
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public override void ReceivePacket(PacketBuffer packetBuffer, Connection connection) {
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GD.print("Server received stuff from " + connection.Name + " at " + connection.Address + " : " + connection.Port + " :");
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while (packetBuffer.HasNext) {
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GD.print(packetBuffer.Read());
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}
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SendBuffer(TempBuffer, connection);
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}
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public override void Connected(Connection conn) {
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GD.print("Someone connected at " + conn.Address + ":" + conn.Port);
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}
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}
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}
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