Add PeerListener and make Menu more visible
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parent
545a3cc5c5
commit
634b260e18
@ -62,11 +62,13 @@
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<Compile Include="scripts\net\packethandling\PrimitiveSerializer.cs" />
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<Compile Include="scripts\net\packethandling\Serializable.cs" />
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<Compile Include="scripts\net\Peer.cs" />
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<Compile Include="scripts\net\PeerListener.cs" />
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<Compile Include="scripts\net\Server.cs" />
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<Compile Include="scripts\net\syncing\PacketDistributor.cs" />
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<Compile Include="scripts\net\syncing\ConnectionHandler.cs" />
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<Compile Include="scripts\util\DisconnectReason.cs" />
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<Compile Include="scripts\util\Optional.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -139,6 +139,27 @@ lines_skipped = 0
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max_lines_visible = -1
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_sections_unfolded = [ "Margin", "custom_fonts" ]
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[node name="StatusText" type="Label" parent="Panel"]
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anchor_left = 0.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -34.0
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margin_bottom = -15.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = ExtResource( 3 )
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text = "Status: Ok!"
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
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[node name="IPAddress" type="LineEdit" parent="Panel"]
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anchor_left = 0.5
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@ -1,24 +1,31 @@
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using Godot;
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using System;
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using Network;
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using Util;
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public class MainMenu : Panel {
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public class MainMenu : Panel, PeerListener {
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private Net Net;
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private LineEdit IPAddressEdit;
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private LineEdit PortEdit;
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private Label StatusText;
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public override void _Ready() {
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Net = (Net) GetNode("/root/Net");
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var IPAddressNode = GetNode("IPAddress");
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var PortNode = GetNode("Port");
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var StatusNode = GetNode("StatusText");
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if (IPAddressNode is LineEdit) {
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IPAddressEdit = (LineEdit) IPAddressNode;
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}
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if (PortNode is LineEdit) {
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PortEdit = (LineEdit) PortNode;
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}
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if (StatusNode is Label) {
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StatusText = (Label) StatusNode;
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}
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}
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private void OnLaunchServer() {
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@ -35,7 +42,11 @@ public class MainMenu : Panel {
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string address;
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int port;
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SetAddressAndPort(out address, out port, "localhost", 7070);
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Net.StartClient(address, port);
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var Client = Net.StartClient(address, port);
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if (Client != null) {
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Client.AddPeerListener(this);
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}
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StatusText.Text = "Connecting..";
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}
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private void SetAddressAndPort(out string address, out int port, string defaultAddress, int defaultPort) {
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@ -53,4 +64,18 @@ public class MainMenu : Panel {
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}
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}
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}
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public void OnStart() {
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}
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public void OnStop() {
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}
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public void OnConnect(Connection conn) {
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StatusText.Text = "Connecting..";
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}
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public void OnDisconnect(Connection conn, DisconnectReason reason) {
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StatusText.Text = "Disconnected, reason: " + reason.ToString();
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}
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}
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@ -8,9 +8,7 @@ namespace Network {
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public class Client : Peer {
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private PacketPeerUDP PacketPeer;
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private Connection ServerConn;
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private float Timer = 0;
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public Client(PacketPeerUDP packetPeer) : base(packetPeer, false) {
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@ -22,6 +20,7 @@ namespace Network {
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ServerConn = new Connection(address, port);
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ServerConn.Name = "Server";
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ConnectionList.AddConnection(ServerConn);
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SendBuffer(new PacketBuffer(), ServerConn);
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StartListening(port, "*");
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}
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@ -33,6 +32,7 @@ namespace Network {
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}
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public override void Process(float delta) {
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if (Initialized) {
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Timer += delta;
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if (Timer > 10) {
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Timer = 0;
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@ -42,13 +42,17 @@ namespace Network {
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GD.print("Hello'd the server!");
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}
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}
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}
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public override void Connected(Connection conn) {
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GD.print("Connected to " + conn.Name + " at " + conn.Address + ":" + conn.Port);
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PacketDistributor.AddHandler(ServerConn);
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foreach (PeerListener listener in PeerListeners) {
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listener.OnConnect(conn);
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}
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}
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public override void Disconnected(Connection conn) {
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public override void Disconnected(Connection conn, DisconnectReason reason) {
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Stop(); // Stop the client if it disconnects.
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}
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}
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@ -25,16 +25,18 @@ namespace Network {
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if (IsClient) { Client.Free(); }
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}
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public void StartClient(string address, int port) {
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if (IsClient || IsServer) { return; }
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public Client StartClient(string address, int port) {
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if (IsServer) { return null; }
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Client = new Client(PacketPeer);
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Client.Start(address, port);
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return Client;
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}
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public void StartServer(string address, int port) {
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if (IsClient || IsServer) { return; }
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public Server StartServer(string address, int port) {
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if (IsClient) { return null; }
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Server = new Server(PacketPeer);
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Server.Start(address, port);
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return Server;
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}
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}
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}
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@ -1,6 +1,7 @@
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using Godot;
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using Network.PacketHandling;
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using Network.Syncing;
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using System.Collections.Generic;
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using System.Threading;
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using Util;
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using Thread = System.Threading.Thread;
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@ -13,7 +14,7 @@ namespace Network {
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private static PacketPeerUDP PacketPeer;
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private static Peer Singleton;
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public readonly bool IsServer;
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private bool Initialized = false;
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public bool Initialized { get; private set; } = false;
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public Protocol Protocol;
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@ -26,6 +27,8 @@ namespace Network {
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private bool ShouldListen = false;
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public List<PeerListener> PeerListeners = new List<PeerListener>();
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public Peer(PacketPeerUDP packetPeer, bool isServer) {
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PacketPeer = packetPeer;
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IsServer = isServer;
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@ -40,28 +43,36 @@ namespace Network {
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}
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public void Start(string address, int port) {
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if (Initialized) { return; }
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Singleton = this;
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Initialize(address, port);
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Initialized = true;
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foreach (PeerListener listener in PeerListeners) {
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listener.OnStart();
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}
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}
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public void Stop() {
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if (!Initialized) { return; }
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Uninitialize();
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Initialized = false;
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foreach (PeerListener listener in PeerListeners) {
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listener.OnStop();
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}
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}
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public abstract void Initialize(string address, int port);
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public abstract void Uninitialize();
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public abstract void Process(float delta);
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public abstract void Connected(Connection conn);
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public abstract void Disconnected(Connection conn);
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public abstract void Disconnected(Connection conn, DisconnectReason reason);
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public void SendBuffer(PacketBuffer packetBuffer, Connection to) {
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public int SendBuffer(PacketBuffer packetBuffer, Connection to) {
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if (LastConnectionSended != to.ID) {
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PacketPeer.SetDestAddress(to.Address, to.Port);
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LastConnectionSended = to.ID;
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}
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PacketPeer.PutPacket(packetBuffer.ByteBuffer);
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return PacketPeer.PutPacket(packetBuffer.ByteBuffer);
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}
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public bool StartListening(int port, string address = "*") {
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@ -85,6 +96,19 @@ namespace Network {
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}
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public Connection GetOrAddConnection(string address, int port) {
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Optional<Connection> Conn = ConnectionList.GetOriginal(address, port);
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if (Conn.isEmpty) {
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Conn = new Connection(address, port);
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ConnectionList.AddConnection(Conn);
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PacketDistributor.AddHandler(Conn);
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foreach (PeerListener Listener in PeerListeners) {
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Listener.OnConnect(Conn);
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}
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}
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return Conn;
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}
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private static void ListenerThreadMethod() {
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GD.print("Started Listener Thread.");
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@ -108,12 +132,7 @@ namespace Network {
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}
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if (Confirmed) {
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Optional<Connection> Conn = Singleton.ConnectionList.GetOriginal(Address, Port);
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if (Conn.isEmpty) {
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Conn = new Connection(Address, Port);
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Singleton.ConnectionList.AddConnection(Conn);
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Singleton.PacketDistributor.AddHandler(Conn);
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}
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Connection Conn = Singleton.GetOrAddConnection(Address, Port);
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Singleton.PacketDistributor.HandleRawPacket(PB, Singleton.ConnectionList.GetOriginal(Conn));
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}
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}
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@ -139,6 +158,18 @@ namespace Network {
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ConnectionList.RemoveConnection(conn);
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PacketDistributor.RemoveHandler(conn);
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Disconnected(conn, reason);
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foreach (PeerListener Listener in PeerListeners) {
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Listener.OnDisconnect(conn, reason);
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}
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}
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public void AddPeerListener(PeerListener listener) {
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PeerListeners.Add(listener);
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}
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public void RemovePeerListener(PeerListener listener) {
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PeerListeners.Remove(listener);
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}
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}
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}
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15
scripts/net/PeerListener.cs
Normal file
15
scripts/net/PeerListener.cs
Normal file
@ -0,0 +1,15 @@
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using Util;
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namespace Network {
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public interface PeerListener {
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void OnStart();
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void OnStop();
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void OnConnect(Connection conn);
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void OnDisconnect(Connection conn, DisconnectReason reason);
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}
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}
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@ -39,7 +39,7 @@ namespace Network {
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GD.print("Someone connected at " + conn.Address + ":" + conn.Port);
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}
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public override void Disconnected(Connection conn) {
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public override void Disconnected(Connection conn, DisconnectReason reason) {
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace Util {
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public enum DisconnectReason {
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TIMEOUT, MANUAL_DISCONNECT
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TIMEOUT, MANUAL_DISCONNECT, INVALID_ADDRESS
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}
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}
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