Workaround to two GodotSharp bugs
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@ -11,7 +11,7 @@ namespace Network {
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private int LastConnectionSended = -1;
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private int LastConnectionSended = -1;
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private Thread ListenerThread;
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private Thread ListenerThread;
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private static byte[] ConfirmationBytes = { 0b10011010, 0b11010011 };
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private static byte[] ConfirmationBytes = { 154, 211 };
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public ConnectionList ConnectionList = new ConnectionList();
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public ConnectionList ConnectionList = new ConnectionList();
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@ -20,10 +20,6 @@ namespace Util {
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Value = val;
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Value = val;
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}
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}
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public static explicit operator T(Optional<T> opt) {
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return opt.Value;
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}
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public static implicit operator Optional<T>(T val) {
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public static implicit operator Optional<T>(T val) {
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return new Optional<T>(val);
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return new Optional<T>(val);
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}
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}
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