Added .sln and .csproj files. Forgot they are essential
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21353e1195
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.gitignore
vendored
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.gitignore
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/mono/
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/dist/
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/Properties/
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TicTacToe.csproj
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TicTacToe.sln
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*.import
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61
TicTacToe.csproj
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61
TicTacToe.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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<RootNamespace>TicTacToe</RootNamespace>
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<AssemblyName>TicTacToe</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="scripts\Client.cs" />
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<Compile Include="scripts\Connection.cs" />
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<Compile Include="scripts\MainMenu.cs" />
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<Compile Include="scripts\Net.cs" />
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<Compile Include="scripts\Peer.cs" />
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<Compile Include="scripts\Server.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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19
TicTacToe.sln
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19
TicTacToe.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TicTacToe", "TicTacToe.csproj", "{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Tools|Any CPU = Tools|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Release|Any CPU.Build.0 = Release|Any CPU
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
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{2B5DC68F-C753-49CB-AD01-8E42EDE95B43}.Tools|Any CPU.Build.0 = Tools|Any CPU
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EndGlobalSection
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EndGlobal
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