using Godot; public class Client : Peer { private PacketPeerUDP PacketPeer; private Connection ServerConn; private byte[] TempBuffer = {1}; public Client(PacketPeerUDP packetPeer) : base(packetPeer) { PacketPeer = packetPeer; } public override void Initialize(string address, int port) { GD.print("Start client."); ServerConn = new Connection(address, port); } public override void Update(float delta) { GD.print("Update client."); SendBuffer(TempBuffer, ServerConn); } }