using Godot; public class Net : Node { private PacketPeerUDP PacketPeer; private Client Client; private Server Server; public override void _Ready() { PacketPeer = new PacketPeerUDP(); } public override void _Process(float delta) { if (IsServer()) { Server.Update(delta); } if (IsClient()) { Client.Update(delta); } } public void StartClient() { //if (IsClient() || IsServer()) { return; } Client = new Client(PacketPeer); Client.Initialize("localhost", 8080); } public void StartServer() { //if (IsClient() || IsServer()) { return; } Server = new Server(PacketPeer); Server.Initialize("*", 8080); } public bool IsClient() { return Client != null; } public bool IsServer() { return Server != null; } }