using Godot; using System.Threading; public class Server : Peer { private static PacketPeerUDP PacketPeer; public Server(PacketPeerUDP packetPeer) : base(packetPeer) { PacketPeer = packetPeer; } public override void Initialize(string address, int port) { PacketPeer.Listen(port, address); ThreadStart childref = new ThreadStart(ListenerThread); System.Threading.Thread thread = new System.Threading.Thread(childref); thread.Start(); GD.print("Server initialization finished."); } public override void Update(float delta) { } public static void ListenerThread() { GD.print("Started Listener Thread."); while (true) { PacketPeer.Wait(); GD.print("Received stuff from " + PacketPeer.GetPacketIp() + " : " + PacketPeer.GetPacketPort() + " :"); GD.print(PacketPeer.GetPacket()[0]); } } }