38 lines
862 B
C#
38 lines
862 B
C#
using Godot;
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public class Net : Node {
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private PacketPeerUDP PacketPeer;
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private Client Client;
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private Server Server;
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public override void _Ready() {
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PacketPeer = new PacketPeerUDP();
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}
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public override void _Process(float delta) {
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if (IsServer()) { Server.Update(delta); }
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if (IsClient()) { Client.Update(delta); }
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}
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public void StartClient() {
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//if (IsClient() || IsServer()) { return; }
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Client = new Client(PacketPeer);
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Client.Initialize("localhost", 8080);
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}
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public void StartServer() {
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//if (IsClient() || IsServer()) { return; }
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Server = new Server(PacketPeer);
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Server.Initialize("*", 8080);
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}
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public bool IsClient() {
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return Client != null;
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}
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public bool IsServer() {
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return Server != null;
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}
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}
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