54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
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using System.Collections.Generic;
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using Util;
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namespace Network {
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public class ConnectionList {
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private Peer Peer;
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private List<Connection> Connections = new List<Connection>();
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public ConnectionList(Peer peer) {
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Peer = peer;
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}
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public int Length { get { return Connections.Count; } }
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public Connection this[int i] {
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get {
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return Connections[i];
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}
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}
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public bool AddConnection(Connection conn) {
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if (!Contains(conn)) {
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Connections.Add(conn);
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Peer.Connected(conn);
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return true;
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}
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return false;
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}
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public bool Contains(Connection conn) {
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for (int i = 0; i < Connections.Count; i++) {
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Connection inList = Connections[i];
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if (inList.Equals(conn)) {
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return true;
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}
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}
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return false;
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}
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public Optional<Connection> GetOriginal(Connection conn) {
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foreach (Connection inList in Connections) {
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if (inList.Equals(conn)) {
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return inList;
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}
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}
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return Optional<Connection>.None;
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}
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public Optional<Connection> GetOriginal(string address, int port) {
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return GetOriginal(new Connection(address, port));
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}
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}
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} |