31 lines
935 B
C#
31 lines
935 B
C#
using Godot;
|
|
using System.Threading;
|
|
|
|
public class Server : Peer {
|
|
|
|
private static PacketPeerUDP PacketPeer;
|
|
|
|
public Server(PacketPeerUDP packetPeer) : base(packetPeer) {
|
|
PacketPeer = packetPeer;
|
|
}
|
|
|
|
public override void Initialize(string address, int port) {
|
|
PacketPeer.Listen(port, address);
|
|
ThreadStart childref = new ThreadStart(ListenerThread);
|
|
System.Threading.Thread thread = new System.Threading.Thread(childref);
|
|
thread.Start();
|
|
GD.print("Server initialization finished.");
|
|
}
|
|
|
|
public override void Update(float delta) {
|
|
}
|
|
|
|
public static void ListenerThread() {
|
|
GD.print("Started Listener Thread.");
|
|
while (true) {
|
|
PacketPeer.Wait();
|
|
GD.print("Received stuff from " + PacketPeer.GetPacketIp() + " : " + PacketPeer.GetPacketPort() + " :");
|
|
GD.print(PacketPeer.GetPacket()[0]);
|
|
}
|
|
}
|
|
} |