28 lines
942 B
C#
28 lines
942 B
C#
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namespace Network.PacketHandling.Packets {
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public class SyncPkt : Serializable {
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public int LastReliableIDReceived = -1;
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public int LastUnreliableIDReceived = -1;
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public int AmountOfUnreliablePackets = 0;
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public int AmountOfReliablePackets = 0;
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public override void WriteContents(PacketBuffer packetBuffer) {
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packetBuffer.Write(LastReliableIDReceived);
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packetBuffer.Write(LastUnreliableIDReceived);
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packetBuffer.Write(AmountOfUnreliablePackets);
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packetBuffer.Write(AmountOfReliablePackets);
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}
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public override void ReadContents(PacketBuffer packetBuffer) {
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LastReliableIDReceived = packetBuffer.ReadInt();
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LastUnreliableIDReceived = packetBuffer.ReadInt();
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AmountOfUnreliablePackets = packetBuffer.ReadInt();
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AmountOfReliablePackets = packetBuffer.ReadInt();
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}
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}
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}
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