75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using Godot;
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using System.Collections.Generic;
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namespace Network.PacketHandling {
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public class PacketBuffer {
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private List<byte> ByteList = new List<byte>();
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private int ReadCounter = 0;
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public static byte[] SignatureBytes = { 154, 211 };
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public byte[] ByteBuffer { get { return ByteList.ToArray(); } }
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public int Length { get { return ByteList.Count; } }
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public bool HasNext { get { return ReadCounter < ByteList.Count; } }
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public byte Read() {
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if (!HasNext) {
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GD.printerr("Attempted to read byte; Impossible, byte buffer ended.");
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return 0;
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}
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return ByteList[ReadCounter++];
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}
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public short ReadShort() { return PrimitiveSerializer.DeserializeShort(this); }
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public int ReadInt() { return PrimitiveSerializer.DeserializeInt(this); }
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public long ReadLong() { return PrimitiveSerializer.DeserializeLong(this); }
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public float ReadFloat() { return PrimitiveSerializer.DeserializeFloat(this); }
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public bool ReadBool() { return PrimitiveSerializer.DeserializeBool(this); }
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public string ReadString() { return PrimitiveSerializer.DeserializeString(this); }
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public void Write(byte toWrite) {
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ByteList.Add(toWrite);
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}
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public void Write(short toWrite) { PrimitiveSerializer.SerializeShort(toWrite, this); }
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public void Write(int toWrite) { PrimitiveSerializer.SerializeInt(toWrite, this); }
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public void Write(long toWrite) { PrimitiveSerializer.SerializeLong(toWrite, this); }
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public void Write(float toWrite) { PrimitiveSerializer.SerializeFloat(toWrite, this); }
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public void Write(bool toWrite) { PrimitiveSerializer.SerializeBool(toWrite, this); }
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public void Write(string toWrite) { PrimitiveSerializer.SerializeString(toWrite, this); }
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public static PacketBuffer FromByteBuffer(byte[] byteBuffer) {
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PacketBuffer PB = new PacketBuffer();
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PB.ByteList = new List<byte>(byteBuffer);
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return PB;
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}
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public static PacketBuffer WithSignature() {
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PacketBuffer PB = new PacketBuffer();
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foreach (byte B in SignatureBytes) {
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PB.Write(B);
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}
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return PB;
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}
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public static PacketBuffer operator +(PacketBuffer first, PacketBuffer second) {
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PacketBuffer PB = new PacketBuffer();
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PB.ByteList.AddRange(first.ByteList);
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PB.ByteList.AddRange(second.ByteList);
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return PB;
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}
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}
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} |