# My absence ok.. so, I’ve been faily absent from the blog for a while now, even tho it’s just begun, but I have my reasons for it. For the first, I want to make clear that this isn’t the kinds of blogs that update like 4 times a day, I update when I get content to update. For the last days I’ve gotten a little content now, but I’ve somehow been so tired (because of school) and absent-minded that I’ve kinda forgot. So, I left to see my dad (I go see him usually every second weekend) and while there, I’m not able to access computer, so that’s why I kind of forgot about this blog. And that’s also why I haven’t had any content lately really, After going there I’ve been just lazy and playing with my friends (you can see my progress on it on http://www.Duxter.com/Allexit) and that’s not the kind of stuff I upload on this blog about. So what I’ve been doing the few days now, I’ve started learning to use [jMonkeyEngine](http://jmonkeyengine.org/), a 3D engine for Java, I don’t make any promies nor any speculations on upcoming games on it, but I hope to see it on more use on my projects later. Also I have this “old” text-based RPG -project called “Red West”, it’s at VERY early stage, not even really playable yet, so I’m not sending a link, yet, but before I get to making that I’m going to continue with my RPG-toolkit on python, I haven’t uploaded that on git yet, but I will soon after I get it some decent features more. On the jMonkeyEngine, I’m hoping to make a Tower Defence game as a training game, I might release it, but that’s a **huge maybe**, and I don’t think it’s going to include very good art nor much content so don’t get your hopes up. also I’m hoping to make an **VERY old** project I’ve been speculating for like 3 years now, I’ve never really began making it, ubt I hope I get to make it with jMonkeyEngine. The game is very Arcade-like and humoristic, it’s also a kind of zombie survival, you’ll see when I start making on it. Also other game I hope to make on jMonkeyEngine is an RPG game, which I’ve been speculating too for quite a while, it’s going to have pretty much everything procedurally generated, from world to creatures, from weapons to cities. I’m hoping to see much activity on that too a little later as I learn to use jMonkeyEngine a little more.