Add game options properly
This commit is contained in:
parent
b729c7bbcd
commit
0a330b9d89
@ -5,12 +5,17 @@
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[sub_resource type="LabelSettings" id="LabelSettings_1cgct"]
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[sub_resource type="LabelSettings" id="LabelSettings_1cgct"]
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font_size = 32
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font_size = 32
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[node name="lobby" type="LobbyPanel" unique_id=915192272 node_paths=PackedStringArray("players_list", "name_field", "ready_button", "map_selection")]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jbm04"]
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bg_color = Color(0.30692267, 0.3069227, 0.30692264, 1)
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[node name="lobby" type="LobbyPanel" unique_id=915192272 node_paths=PackedStringArray("players_list", "name_field", "ready_button", "map_selection", "options_panel", "options_grid")]
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players_list = NodePath("v_box_container/players_list")
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players_list = NodePath("v_box_container/players_list")
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name_field = NodePath("v_box_container/h_box_container/text_edit")
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name_field = NodePath("v_box_container/h_box_container/text_edit")
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player_listing_prefab = ExtResource("1_o1atq")
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player_listing_prefab = ExtResource("1_o1atq")
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ready_button = NodePath("ready_button")
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ready_button = NodePath("ready_button")
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map_selection = NodePath("v_box_container2/option_button")
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map_selection = NodePath("v_box_container2/option_button")
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options_panel = NodePath("options_panel")
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options_grid = NodePath("options_panel/h_box_container/options_grid")
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@ -95,3 +100,65 @@ grow_horizontal = 0
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[node name="option_button" type="OptionButton" parent="v_box_container2" unique_id=426342653]
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[node name="option_button" type="OptionButton" parent="v_box_container2" unique_id=426342653]
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layout_mode = 2
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layout_mode = 2
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metadata/_edit_lock_ = true
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metadata/_edit_lock_ = true
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[node name="options_panel" type="Panel" parent="." unique_id=1194589850]
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -291.5
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offset_top = -213.5
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offset_right = 291.5
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offset_bottom = 213.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_jbm04")
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[node name="options_close" type="Button" parent="options_panel" unique_id=2115857774]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -33.5
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offset_bottom = 31.0
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grow_horizontal = 0
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text = "X"
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[node name="h_box_container" type="VBoxContainer" parent="options_panel" unique_id=1163233032]
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layout_mode = 0
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offset_left = 0.5
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offset_top = 3.5
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offset_right = 115.5
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offset_bottom = 43.5
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[node name="label" type="Label" parent="options_panel/h_box_container" unique_id=1002581329]
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layout_mode = 2
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text = "Game Options"
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[node name="v_box_container" type="HBoxContainer" parent="options_panel/h_box_container" unique_id=1445409921]
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layout_mode = 2
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[node name="options_grid" type="GridContainer" parent="options_panel/h_box_container" unique_id=504671462]
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layout_mode = 2
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columns = 2
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[node name="options_button" type="Button" parent="." unique_id=2109111628]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -309.0
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offset_top = -166.0
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offset_right = -239.0
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offset_bottom = -135.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "Options"
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[connection signal="pressed" from="options_panel/options_close" to="." method="close_options"]
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[connection signal="pressed" from="options_button" to="." method="open_options"]
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@ -22,12 +22,6 @@ use crate::{
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pub const GAME_MANAGER_GLOBAL: &str = "GameManagerGlobal";
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pub const GAME_MANAGER_GLOBAL: &str = "GameManagerGlobal";
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pub struct Team {
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name: String,
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color: String,
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id: u8,
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}
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#[derive(GodotClass)]
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#[derive(GodotClass)]
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#[class(base=Node, init)]
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#[class(base=Node, init)]
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pub struct GameManager {
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pub struct GameManager {
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@ -89,22 +83,55 @@ impl GameManager {
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}
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}
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pub struct GameOptions {
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pub struct GameOptions {
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/// Whether anyone is allowed to change anyone's team, or just the host and
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pub values: HashMap<GameOption, GameOptionValue>,
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/// the player itself.
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pub allow_any_team: bool,
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// Whether anyone is allowed to change the map, or just the host.
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pub allow_any_map: bool,
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}
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}
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impl Default for GameOptions {
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impl Default for GameOptions {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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let mut opts = HashMap::new();
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allow_any_team: false,
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opts.insert(GameOption::AllowAnyMap, GameOptionValue::Boolean(false));
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allow_any_map: false,
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opts.insert(GameOption::AllowAnyTeam, GameOptionValue::Boolean(false));
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Self { values: opts }
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}
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}
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impl GameOptions {
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pub fn is_true(&self, opt: GameOption) -> bool {
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let opt = self
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.values
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.get(&opt)
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.copied()
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.unwrap_or(GameOptionValue::Boolean(false));
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match opt {
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GameOptionValue::Boolean(value) => value,
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_ => false,
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}
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}
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}
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Hash, Copy, Clone, Serialize, Deserialize)]
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pub enum GameOption {
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/// Allow anyone to select a map, not just the host
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AllowAnyMap,
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/// Allow anyone to select anyone's team, not just themselves and the host
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AllowAnyTeam,
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}
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impl ToString for GameOption {
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fn to_string(&self) -> String {
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match self {
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GameOption::AllowAnyMap => "Allow anyone to select the map",
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GameOption::AllowAnyTeam => "Allow anyone to select any teams",
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}
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.to_owned()
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}
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}
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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pub enum GameOptionValue {
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Boolean(bool),
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}
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#[derive(GodotClass)]
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#[derive(GodotClass)]
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#[class(base=Node, init)]
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#[class(base=Node, init)]
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pub struct Game {
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pub struct Game {
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@ -217,6 +244,8 @@ impl Game {
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pub fn on_player_team_changed(id: u16, team: u8);
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pub fn on_player_team_changed(id: u16, team: u8);
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#[signal]
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#[signal]
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pub fn on_map_changed(id: u8);
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pub fn on_map_changed(id: u8);
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#[signal]
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pub fn options_changed();
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pub fn singleton() -> Option<Gd<Game>> {
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pub fn singleton() -> Option<Gd<Game>> {
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GameManager::singleton()
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GameManager::singleton()
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@ -224,6 +253,18 @@ impl Game {
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.map(|g| g.cast::<Game>())
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.map(|g| g.cast::<Game>())
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}
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}
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pub fn change_option(&mut self, opt: GameOption, value: GameOptionValue) {
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self.opts.values.insert(opt, value);
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self.run_deferred(move |s| {
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s.signals().options_changed().emit();
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Server(peer, _) = peer {
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peer.broadcast_reliable(Package::GameOptionChanged(opt, value));
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}
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}
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});
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}
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pub fn change_map_selection(&mut self, map_idx: u8, emit: bool) {
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pub fn change_map_selection(&mut self, map_idx: u8, emit: bool) {
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self.selected_map_idx = map_idx;
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self.selected_map_idx = map_idx;
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if let Some(map) = self.maps.get(map_idx as usize) {
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if let Some(map) = self.maps.get(map_idx as usize) {
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@ -9,7 +9,7 @@ use serde::{Deserialize, Serialize};
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use teanet::{Peer, PeerConfig, PeerMessage};
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use teanet::{Peer, PeerConfig, PeerMessage};
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use crate::{
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use crate::{
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game_manager::{Game, GameManager, NetPlayer},
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game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer},
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net::{net_stats::Stats, util::NetVector3},
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net::{net_stats::Stats, util::NetVector3},
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player::{DamageSource, NetTransform},
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player::{DamageSource, NetTransform},
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ui::cli::{CliColor, CommandLinePanel},
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ui::cli::{CliColor, CommandLinePanel},
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@ -256,6 +256,7 @@ pub enum Package {
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NewPlayer(NetPlayer),
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NewPlayer(NetPlayer),
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PlayerLeft(NetPlayer),
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PlayerLeft(NetPlayer),
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SetTeam(u16, u8),
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SetTeam(u16, u8),
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GameOptionChanged(GameOption, GameOptionValue),
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// Lobby packages
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// Lobby packages
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SetReady(u16, bool),
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SetReady(u16, bool),
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@ -3,7 +3,7 @@ use std::net::SocketAddr;
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use teanet::PeerMessage;
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use teanet::PeerMessage;
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use crate::{
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use crate::{
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game_manager::{Game, GameManager},
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game_manager::{Game, GameManager, GameOption},
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net::network_manager::{NetworkManager, Package, PeerKind},
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net::network_manager::{NetworkManager, Package, PeerKind},
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ui::cli::{CliColor, CommandLinePanel},
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ui::cli::{CliColor, CommandLinePanel},
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};
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};
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@ -166,6 +166,11 @@ impl NetworkManager {
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game.bind_mut().handle_player_team_change(player_id, team);
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game.bind_mut().handle_player_team_change(player_id, team);
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}
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}
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}
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}
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Package::GameOptionChanged(opt, value) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().change_option(opt, value);
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}
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}
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_ => {}
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_ => {}
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},
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},
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},
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},
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@ -318,7 +323,9 @@ impl NetworkManager {
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.find_player_by_addr(&conn.address)
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.find_player_by_addr(&conn.address)
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.map(|p| p.id());
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.map(|p| p.id());
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if let Some(self_id) = self_id {
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if let Some(self_id) = self_id {
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if game.bind().opts.allow_any_team || self_id == player_id {
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if game.bind().opts.is_true(GameOption::AllowAnyTeam)
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|| self_id == player_id
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{
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game.bind_mut().try_set_player_team(player_id, team, true);
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game.bind_mut().try_set_player_team(player_id, team, true);
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}
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}
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}
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}
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@ -326,7 +333,7 @@ impl NetworkManager {
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}
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}
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Package::SelectMap(map_idx) => {
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Package::SelectMap(map_idx) => {
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if let Some(mut game) = Game::singleton() {
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if let Some(mut game) = Game::singleton() {
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if game.bind().opts.allow_any_map {
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if game.bind().opts.is_true(GameOption::AllowAnyMap) {
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game.bind_mut().change_map_selection(map_idx, true);
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game.bind_mut().change_map_selection(map_idx, true);
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}
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}
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}
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}
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@ -1,10 +1,13 @@
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use godot::{
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use godot::{
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classes::{Button, IPanel, OptionButton, Panel, TextEdit, VBoxContainer},
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classes::{
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Button, CheckBox, Control, GridContainer, IPanel, Label, OptionButton, Panel, TextEdit,
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VBoxContainer,
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},
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prelude::*,
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prelude::*,
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};
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};
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use crate::{
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use crate::{
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game_manager::{Game, GameManager, GameOptions},
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game_manager::{Game, GameManager, GameOption, GameOptionValue, GameOptions},
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net::network_manager::{NetworkManager, Package, PeerKind},
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net::network_manager::{NetworkManager, Package, PeerKind},
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ui::player_listing::PlayerListing,
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ui::player_listing::PlayerListing,
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};
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};
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@ -22,6 +25,10 @@ pub struct LobbyPanel {
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ready_button: Option<Gd<Button>>,
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ready_button: Option<Gd<Button>>,
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#[export]
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#[export]
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map_selection: Option<Gd<OptionButton>>,
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map_selection: Option<Gd<OptionButton>>,
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#[export]
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options_panel: Option<Gd<Panel>>,
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#[export]
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options_grid: Option<Gd<GridContainer>>,
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is_ready: bool,
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is_ready: bool,
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@ -64,6 +71,17 @@ impl IPanel for LobbyPanel {
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}
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}
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if let Some(game) = Game::singleton() {
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if let Some(game) = Game::singleton() {
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game.signals().options_changed().connect_other(self, |s| {
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s.run_deferred(|s| {
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if let Some(game) = Game::singleton() {
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s.on_game_opts_update(
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&game.bind().opts,
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NetworkManager::singleton().bind().is_host(),
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);
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}
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});
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});
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if let Some(map_selection) = &mut self.map_selection {
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if let Some(map_selection) = &mut self.map_selection {
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for map in game.bind().maps.iter_shared() {
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for map in game.bind().maps.iter_shared() {
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map_selection.add_item(&map.bind().name);
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map_selection.add_item(&map.bind().name);
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@ -113,13 +131,69 @@ impl IPanel for LobbyPanel {
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}
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}
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}
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}
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self.update_ready_button();
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self.update_ready_button();
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let mut nodes = Vec::new();
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if let Some(game) = Game::singleton() {
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for (option, value) in &game.bind().opts.values {
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let mut label = Label::new_alloc();
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label.set_text(&format!("{}:", option.to_string()));
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nodes.push(label.upcast());
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let value_node = match value {
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GameOptionValue::Boolean(value) => {
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let mut checkbox = CheckBox::new_alloc();
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checkbox.set_pressed(*value);
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checkbox.set_disabled(!NetworkManager::singleton().bind().is_host());
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let checkbox_clone = checkbox.clone();
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let option = option.clone();
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checkbox.signals().pressed().connect_other(self, move |s| {
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s.option_changed(
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option,
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GameOptionValue::Boolean(checkbox_clone.is_pressed()),
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);
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});
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checkbox.upcast::<Control>()
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}
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};
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nodes.push(value_node);
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}
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}
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if let Some(grid) = &mut self.options_grid {
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for node in nodes {
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grid.add_child(&node);
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}
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}
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}
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}
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}
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}
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#[godot_api]
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impl LobbyPanel {
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impl LobbyPanel {
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#[func]
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fn open_options(&mut self) {
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||||||
|
if let Some(panel) = &mut self.options_panel {
|
||||||
|
panel.set_visible(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[func]
|
||||||
|
fn close_options(&mut self) {
|
||||||
|
if let Some(panel) = &mut self.options_panel {
|
||||||
|
panel.set_visible(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn option_changed(&mut self, key: GameOption, value: GameOptionValue) {
|
||||||
|
if let Some(game) = &mut Game::singleton() {
|
||||||
|
game.bind_mut().change_option(key, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn on_game_opts_update(&mut self, opts: &GameOptions, is_host: bool) {
|
fn on_game_opts_update(&mut self, opts: &GameOptions, is_host: bool) {
|
||||||
if let Some(selection) = &mut self.map_selection {
|
if let Some(selection) = &mut self.map_selection {
|
||||||
selection.set_disabled(!is_host && !opts.allow_any_map);
|
selection.set_disabled(!is_host && !opts.is_true(GameOption::AllowAnyMap));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -4,7 +4,7 @@ use godot::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
game_manager::{Game, GameOptions},
|
game_manager::{Game, GameOption, GameOptions},
|
||||||
net::network_manager::NetworkManager,
|
net::network_manager::NetworkManager,
|
||||||
team_resource::TeamResource,
|
team_resource::TeamResource,
|
||||||
};
|
};
|
||||||
@ -52,6 +52,14 @@ impl IGridContainer for PlayerListing {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if let Some(game) = &Game::singleton() {
|
if let Some(game) = &Game::singleton() {
|
||||||
|
game.signals().options_changed().connect_other(self, |s| {
|
||||||
|
s.run_deferred(|s| {
|
||||||
|
if let Some(game) = Game::singleton() {
|
||||||
|
s.update_game_options(&game.bind().opts, game.bind().self_id);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
self.update_game_options(&game.bind().opts, game.bind().self_id);
|
self.update_game_options(&game.bind().opts, game.bind().self_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -62,7 +70,9 @@ impl PlayerListing {
|
|||||||
let is_host = NetworkManager::singleton().bind().is_host();
|
let is_host = NetworkManager::singleton().bind().is_host();
|
||||||
|
|
||||||
if let Some(dropdown) = &mut self.team_dropdown {
|
if let Some(dropdown) = &mut self.team_dropdown {
|
||||||
dropdown.set_disabled(!is_host && !opts.allow_any_team && self.player_id != self_id);
|
dropdown.set_disabled(
|
||||||
|
!is_host && !opts.is_true(GameOption::AllowAnyTeam) && self.player_id != self_id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user