Flesh out diner
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@ -26,4 +26,4 @@ compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=4
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slices/vertical=1
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11
godot/maps/materials/green_ceiling_light.tres
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11
godot/maps/materials/green_ceiling_light.tres
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@ -0,0 +1,11 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://f4ne0rn5g5wh"]
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[ext_resource type="Texture2D" uid="uid://daa6ccsie1rao" path="res://maps/textures/green_ceiling_light.png" id="1_tx2kf"]
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[resource]
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albedo_texture = ExtResource("1_tx2kf")
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metallic_specular = 0.0
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emission_enabled = true
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emission = Color(0.8980392, 1, 0.8980392, 1)
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emission_energy_multiplier = 8.0
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texture_filter = 2
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@ -1,36 +0,0 @@
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[gd_scene format=3 uid="uid://tu330t7m1ow6"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_t72h2"]
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emission_shape = 3
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emission_box_extents = Vector3(10, 5, 10)
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gravity = Vector3(0, 0.1, 0)
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[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_p5t2c"]
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no_depth_test = true
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shading_mode = 0
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albedo_color = Color(1, 1, 0, 1)
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[sub_resource type="TextMesh" id="TextMesh_xtu64"]
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material = SubResource("ORMMaterial3D_p5t2c")
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text = "lighting out of date"
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depth = 0.001
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[sub_resource type="GDScript" id="GDScript_1btwk"]
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resource_name = "lightmap_timestamp_checker"
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script/source = "@tool
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extends GPUParticles3D
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func _ready() -> void:
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# TODO: enable this node if the .exr/.lmbake's timestamp is older than the .map file's
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pass
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"
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[node name="lightmap_timestamp_checker" type="GPUParticles3D" unique_id=400431685]
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visible = false
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amount = 100
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lifetime = 10.0
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transform_align = 1
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transform_align_channel_filter = 1
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process_material = SubResource("ParticleProcessMaterial_t72h2")
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draw_pass_1 = SubResource("TextMesh_xtu64")
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script = SubResource("GDScript_1btwk")
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@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDFile" format=3 uid="uid://dhq2srgr0vr1m"]
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[ext_resource type="Resource" uid="uid://cb5fm54x4t23d" path="res://maps/meta/worldspawn.tres" id="1_fkacr"]
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[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="1_j17uj"]
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[ext_resource type="Script" uid="uid://drlmgulwbjwqu" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="2_2w5ia"]
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@ -7,4 +8,5 @@
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script = ExtResource("2_2w5ia")
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fgd_name = "QuakeBall"
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base_fgd_files = Array[Resource]([ExtResource("1_j17uj")])
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entity_definitions = Array[Resource]([ExtResource("1_fkacr")])
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metadata/_custom_type_script = "uid://drlmgulwbjwqu"
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@ -1,13 +1,14 @@
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[gd_resource type="Resource" script_class="FuncGodotMapSettings" format=3 uid="uid://blt2w6o2bluf"]
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[ext_resource type="Material" uid="uid://cvex6toty8yn7" path="res://addons/func_godot/textures/default_material.tres" id="1_7o8ks"]
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[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="2_8b1os"]
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[ext_resource type="Resource" uid="uid://dhq2srgr0vr1m" path="res://maps/meta/map_entity_defs.tres" id="2_7o8ks"]
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[ext_resource type="Script" uid="uid://38q6k0ctahjn" path="res://addons/func_godot/src/map/func_godot_map_settings.gd" id="3_3gcu6"]
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[ext_resource type="Script" uid="uid://cij36hpqc46c" path="res://addons/func_godot/src/import/quake_wad_file.gd" id="4_1vx06"]
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[resource]
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script = ExtResource("3_3gcu6")
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uv_unwrap_texel_size = 4.0
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entity_fgd = ExtResource("2_7o8ks")
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uv_unwrap_texel_size = 24.0
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base_texture_dir = "res://maps/textures"
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base_material_dir = "res://maps/materials"
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metadata/_custom_type_script = "uid://38q6k0ctahjn"
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20
godot/maps/meta/worldspawn.tres
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godot/maps/meta/worldspawn.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" format=3 uid="uid://cb5fm54x4t23d"]
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[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_8jhri"]
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[ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="2_ym5kh"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="3_1j1n5"]
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[resource]
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script = ExtResource("3_1j1n5")
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spawn_type = 0
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origin_type = 1
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shadow_casting_setting = 2
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collision_layer = 7
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collision_mask = 7
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classname = "worldspawn"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape."
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base_classes = Array[Resource]([ExtResource("1_8jhri"), ExtResource("2_ym5kh")])
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meta_properties = Dictionary[String, Variant]({
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"color": Color(0.8, 0.8, 0.8, 1)
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})
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node_class = "StaticBody3D"
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BIN
godot/maps/textures/green_ceiling_light.png
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godot/maps/textures/green_ceiling_light.png
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41
godot/maps/textures/green_ceiling_light.png.import
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41
godot/maps/textures/green_ceiling_light.png.import
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@ -0,0 +1,41 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://daa6ccsie1rao"
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path.s3tc="res://.godot/imported/green_ceiling_light.png-8a6990c189ae00898a152cf48b88bc98.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://maps/textures/green_ceiling_light.png"
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dest_files=["res://.godot/imported/green_ceiling_light.png-8a6990c189ae00898a152cf48b88bc98.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
godot/maps/textures/skip.png
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BIN
godot/maps/textures/skip.png
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40
godot/maps/textures/skip.png.import
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godot/maps/textures/skip.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bh4bvb0cb541j"
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path="res://.godot/imported/skip.png-506c2ecab3de6804e9b1e9bea41ea146.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://maps/textures/skip.png"
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dest_files=["res://.godot/imported/skip.png-506c2ecab3de6804e9b1e9bea41ea146.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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