Finish killing
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parent
a2cf76701f
commit
18f298bf10
@ -9,7 +9,7 @@ use crate::{
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net::{
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network_manager::{
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NetworkManager,
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Package::{self, SelfSync},
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Package::{self, Kill, SelfSync, TakeDamage},
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PeerKind, SyncPackage,
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},
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util::NetVector3,
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@ -289,14 +289,28 @@ impl Game {
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.signals()
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.on_die()
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.connect_other(s, move |s| s.on_death(player_id));
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} else if let Ok(mut local_player) =
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local_player
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.bind_mut()
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.signals()
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.on_take_damage()
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.connect_other(s, move |s, damage| {
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s.on_take_damage(player_id, damage)
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});
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} else if let Ok(mut remote_player) =
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character.clone().try_cast::<RemotePlayer>()
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{
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local_player
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remote_player
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.bind_mut()
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.signals()
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.on_die()
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.connect_other(s, move |s| s.on_death(player_id));
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remote_player
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.bind_mut()
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.signals()
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.on_take_damage()
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.connect_other(s, move |s, damage| {
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s.on_take_damage(player_id, damage)
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});
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}
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}
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@ -310,7 +324,8 @@ impl Game {
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}
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}
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pub fn spawn_player(&mut self, id: u16, transform: NetPlayerTransform) {
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// Method called on the client-side whenever a player has spawned
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pub fn spawn_player_client(&mut self, id: u16, transform: NetPlayerTransform) {
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if let Some(map) = &mut self.current_map {
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if let Some(player) = self.players.iter_mut().find(|p| p.id == id) {
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let character = map.bind_mut().spawn_player(
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@ -323,6 +338,7 @@ impl Game {
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}
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}
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// Handle a sync package from the server
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pub fn handle_sync(&mut self, sync_data: HashMap<u16, SyncPackage>) {
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for (
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player_id,
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@ -353,6 +369,7 @@ impl Game {
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}
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}
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// Handle a jump, either from the server or from a client
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pub fn handle_jump(&mut self, player_id: u16) {
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if player_id != self.self_id.unwrap_or(0) {
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if let Some(player) = self.find_player_mut(player_id) {
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@ -361,6 +378,7 @@ impl Game {
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}
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}
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// Handle shooting, either from the server of from a client
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pub fn handle_shoot(
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&mut self,
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player_id: u16,
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@ -381,8 +399,42 @@ impl Game {
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}
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}
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// Handle taking damage, from server to client
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pub fn handle_take_damage(&mut self, player_id: u16, damage: i32) {
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if let Some(player) = self.find_player_mut(player_id) {
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if let Some(character) = &mut player.character {
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character.dyn_bind_mut().take_damage(damage, false);
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}
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}
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}
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// Handle dying, from server to client
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pub fn handle_kill(&mut self, player_id: u16) {
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godot_print!("Got kill!");
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if let Some(player) = self.find_player_mut(player_id) {
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if let Some(character) = &mut player.character {
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character.dyn_bind_mut().kill();
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}
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}
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}
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// Called whenever a player takes damage on the server-side
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pub fn on_take_damage(&mut self, player_id: u16, damage: i32) {
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Server(peer, _) = peer {
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peer.broadcast_reliable(TakeDamage(player_id, damage));
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}
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}
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}
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// Called whenever a player dies on the server-side
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pub fn on_death(&mut self, player_id: u16) {
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godot_print!("Player {} has died!", player_id);
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Server(peer, _) = peer {
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godot_print!("Sent kill!");
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peer.broadcast_reliable(Kill(player_id));
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}
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}
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}
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}
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@ -214,7 +214,7 @@ impl INode for NetworkManager {
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}
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Package::SpawnPlayer(id, transform) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().spawn_player(id, transform);
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game.bind_mut().spawn_player_client(id, transform);
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}
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}
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Package::Sync(sync_data) => {
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@ -238,6 +238,16 @@ impl INode for NetworkManager {
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);
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}
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}
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Package::TakeDamage(player_id, damage) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().handle_take_damage(player_id, damage);
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}
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}
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Package::Kill(player_id) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().handle_kill(player_id);
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}
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}
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_ => {}
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},
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}
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@ -541,6 +551,8 @@ pub enum Package {
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SelfSync(SyncPackage),
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Jump(u16),
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Shoot(u16, NetVector3, NetPlayerTransform, f32),
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TakeDamage(u16, i32),
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Kill(u16),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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@ -45,7 +45,7 @@ pub trait IPlayer {
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fn get_transform(&self) -> NetPlayerTransform;
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fn jump(&mut self);
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fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool;
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fn take_damage(&mut self, damage: i32);
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fn take_damage(&mut self, damage: i32, kill: bool);
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fn is_dead(&self) -> bool;
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fn kill(&mut self);
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}
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@ -183,9 +183,10 @@ impl IPlayer for LocalPlayer {
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}
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}
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fn take_damage(&mut self, damage: i32) {
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fn take_damage(&mut self, damage: i32, kill: bool) {
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self.run_deferred(move |s| s.signals().on_take_damage().emit(damage));
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self.health -= damage;
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if self.health <= 0 {
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if kill && self.health <= 0 {
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self.kill();
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}
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}
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@ -195,7 +196,7 @@ impl IPlayer for LocalPlayer {
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}
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fn kill(&mut self) {
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self.signals().on_die().emit();
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self.run_deferred(move |s| s.signals().on_die().emit());
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if let Some(mut mesh) = self.soldier_mesh.take() {
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mesh.queue_free();
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}
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@ -328,6 +329,8 @@ impl ICharacterBody3D for LocalPlayer {
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impl LocalPlayer {
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#[signal]
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pub fn on_die();
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#[signal]
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pub fn on_take_damage(damage: i32);
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fn set_lock(&mut self, locked: bool) {
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self.locked = locked;
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@ -440,9 +443,10 @@ impl IPlayer for RemotePlayer {
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}
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}
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fn take_damage(&mut self, damage: i32) {
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fn take_damage(&mut self, damage: i32, kill: bool) {
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self.run_deferred(move |s| s.signals().on_take_damage().emit(damage));
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self.health -= damage;
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if self.health <= 0 {
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if kill && self.health <= 0 {
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self.kill();
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}
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}
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@ -452,7 +456,7 @@ impl IPlayer for RemotePlayer {
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}
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fn kill(&mut self) {
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self.signals().on_die().emit();
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self.run_deferred(move |s| s.signals().on_die().emit());
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if let Some(mut mesh) = self.soldier_mesh.take() {
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mesh.queue_free();
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}
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@ -495,4 +499,6 @@ impl ICharacterBody3D for RemotePlayer {
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impl RemotePlayer {
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#[signal]
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pub fn on_die();
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#[signal]
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pub fn on_take_damage(damage: i32);
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}
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@ -56,7 +56,7 @@ impl Weapon for Raygun {
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if deal_damage && let Some(target) = target {
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if let Ok(mut player) = target.collider.try_dynify::<dyn IPlayer>() {
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player.dyn_bind_mut().take_damage(100);
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player.dyn_bind_mut().take_damage(100, true);
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}
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}
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}
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