From 3faeb9fd2c91d0358b81c4c708e00e44b47bae8d Mon Sep 17 00:00:00 2001 From: Sofia Date: Tue, 21 Jul 2026 22:08:59 +0300 Subject: [PATCH] Fix dropping the ball for remote players --- godot/scenes/player/remote_player.tscn | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/godot/scenes/player/remote_player.tscn b/godot/scenes/player/remote_player.tscn index 39a7b45..a8d385d 100644 --- a/godot/scenes/player/remote_player.tscn +++ b/godot/scenes/player/remote_player.tscn @@ -5,13 +5,14 @@ [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"] -[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "splorch", "spectator_camera")] +[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "splorch", "spectator_camera", "ball_origin")] move_speed = 5.0 soldier_mesh = NodePath("soldier_m") collider = NodePath("collision_shape_3d") splorch = NodePath("gpu_particles_3d") health = 100 spectator_camera = NodePath("spectate_root/spectate_camera") +ball_origin = NodePath("ball_origin") collision_layer = 2 collision_mask = 4