Add spawning players

This commit is contained in:
Sofia 2026-07-18 02:26:09 +03:00
parent 67110b8216
commit 4b0a90be0e
15 changed files with 338 additions and 51 deletions

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@ -1,4 +1,4 @@
[gd_resource type="Map" format=3 uid="uid://b4rw48yjf7q3q"]
[gd_resource type="MapResource" format=3 uid="uid://c7n1tacc7a73t"]
[ext_resource type="PackedScene" uid="uid://7iooamjot1tg" path="res://scenes/map0.tscn" id="1_k5804"]

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@ -1,7 +0,0 @@
[gd_resource type="Map" format=3 uid="uid://crti664evgfmj"]
[ext_resource type="PackedScene" uid="uid://lahirbqfppvw" path="res://scenes/main.tscn" id="1_gr7ev"]
[resource]
name = "Default Map 2"
scene = ExtResource("1_gr7ev")

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@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://bii6018k3ip3t"]
[ext_resource type="Map" uid="uid://b4rw48yjf7q3q" path="res://maps/default_map.tres" id="1_glms7"]
[ext_resource type="Map" uid="uid://crti664evgfmj" path="res://maps/default_map_2.tres" id="2_udu3i"]
[ext_resource type="MapResource" uid="uid://c7n1tacc7a73t" path="res://maps/default_map.tres" id="1_glms7"]
[node name="game_manager" type="GameManager" unique_id=1442044769]
maps = Array[Map]([ExtResource("1_glms7"), ExtResource("2_udu3i")])
maps = Array[MapResource]([ExtResource("1_glms7")])

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@ -8,6 +8,7 @@
look_sensitivity = 1.5
camera = NodePath("camera_3d")
move_speed = 5.0
collision_mask = 2
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=700336478]
mesh = SubResource("CapsuleMesh_1cgct")

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@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://7iooamjot1tg"]
[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/local_player.tscn" id="1_y4ph1"]
[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/local_player.tscn" id="1_yjvui"]
[ext_resource type="PackedScene" uid="uid://kfxc0migw80o" path="res://scenes/remote_player.tscn" id="2_kcncr"]
[sub_resource type="ImageTexture" id="ImageTexture_3vyb7"]
@ -13,7 +14,10 @@ size = Vector2(100, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
size = Vector3(100, 0.01, 100)
[node name="map_0" type="Node3D" unique_id=1710628675]
[node name="map_0" type="Map" unique_id=914577955 node_paths=PackedStringArray("spawner")]
spawner = NodePath("spawner")
local_player = ExtResource("1_yjvui")
remote_player = ExtResource("2_kcncr")
[node name="net_stats_label" type="NetStatsLabel" parent="." unique_id=1821474986]
anchors_preset = 2
@ -29,12 +33,14 @@ material_override = SubResource("StandardMaterial3D_u8vuu")
mesh = SubResource("PlaneMesh_1cgct")
[node name="static_body_3d" type="StaticBody3D" parent="terrain" unique_id=203785193]
collision_layer = 3
collision_mask = 3
[node name="collision_shape_3d" type="CollisionShape3D" parent="terrain/static_body_3d" unique_id=1466526153]
shape = SubResource("BoxShape3D_1cgct")
[node name="player" parent="." unique_id=1910472598 instance=ExtResource("1_y4ph1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.4560637, 0)
[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=793524416]
transform = Transform3D(1, 0, 0, 0, 0.7274598, 0.6861503, 0, -0.6861503, 0.7274598, -5.1267624, 3.3997262, 3.715582)
[node name="spawner" type="Node3D" parent="." unique_id=1364438299]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.028572083, 3.9666176, 0.031027317)

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@ -6,13 +6,10 @@
[node name="player" type="RemotePlayer" unique_id=845968872]
move_speed = 5.0
collision_mask = 2
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=700336478]
mesh = SubResource("CapsuleMesh_1cgct")
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1110995513]
shape = SubResource("CapsuleShape3D_1cgct")
[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5391109, 0)
current = true

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@ -1,11 +1,13 @@
use std::net::SocketAddr;
use godot::{prelude::*, tools::get_autoload_by_name};
use godot::{classes::CharacterBody3D, prelude::*, tools::get_autoload_by_name};
use serde::{Deserialize, Serialize};
use crate::{
map_resource::Map,
map::Map,
map_resource::MapResource,
net::network_manager::{NetworkManager, Package, PeerKind},
player::{IPlayer, NetPlayerTransform},
};
pub const GAME_MANAGER_GLOBAL: &str = "GameManagerGlobal";
@ -17,7 +19,7 @@ pub struct GameManager {
base: Base<Node>,
#[export]
pub maps: Array<Gd<Map>>,
pub maps: Array<Gd<MapResource>>,
}
#[godot_api]
@ -70,8 +72,8 @@ impl GameManager {
#[class(base=Node, init)]
pub struct Game {
pub selected_map_idx: u8,
pub selected_map: Option<Gd<Map>>,
pub maps: Array<Gd<Map>>,
pub selected_map: Option<Gd<MapResource>>,
pub maps: Array<Gd<MapResource>>,
is_host: bool,
player_counter: u16,
@ -79,6 +81,8 @@ pub struct Game {
pub players: Vec<Player>,
game_started: bool,
pub current_map: Option<Gd<Map>>,
base: Base<Node>,
}
@ -145,6 +149,7 @@ impl Game {
name,
ping: 0,
ready: false,
character: None,
});
self.run_deferred(move |s| s.signals().on_new_player().emit(id));
id
@ -165,6 +170,10 @@ impl Game {
self.players.iter().find(|p| p.id == player_id)
}
pub fn find_player_mut(&mut self, player_id: u16) -> Option<&mut Player> {
self.players.iter_mut().find(|p| p.id == player_id)
}
pub fn remove_player(&mut self, id: u16) {
self.players.retain(|p| p.id != id);
self.run_deferred(move |s| s.signals().on_player_disconnected().emit(id));
@ -190,13 +199,95 @@ impl Game {
}
self.run_deferred(|s| s.signals().on_players_updated().emit());
}
pub fn on_map_loaded(&mut self, map: Gd<Map>) {
self.current_map = Some(map);
if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
if let PeerKind::Client(peer, to) = peer {
peer.send_reliable(to, Package::MapLoaded);
} else {
self.run_deferred(|s| {
for player in &mut s.players {
if let Some(map) = &mut s.current_map {
let character = map.bind_mut().spawn_player(
player,
player.id == s.self_id.unwrap_or(0),
None,
);
player.character = character;
}
}
});
}
}
}
pub fn spawn_player(&mut self, id: u16, transform: NetPlayerTransform) {
if let Some(map) = &mut self.current_map {
if let Some(player) = self.players.iter_mut().find(|p| p.id == id) {
let character = map.bind_mut().spawn_player(
player,
player.id == self.self_id.unwrap_or(0),
Some(transform),
);
player.character = character;
}
}
}
}
#[derive(Clone, Deserialize, Serialize, Debug)]
#[derive(Clone, Debug)]
pub struct Player {
pub id: u16,
pub connection_addr: SocketAddr,
pub name: String,
pub ping: u128,
pub ready: bool,
pub character: Option<DynGd<CharacterBody3D, dyn IPlayer + 'static>>,
}
impl Player {
pub fn get_transform(&self) -> Option<NetPlayerTransform> {
if let Some(character) = &self.character {
Some(character.dyn_bind().get_transform())
} else {
None
}
}
pub fn set_transform(&mut self, transform: NetPlayerTransform) {
if let Some(character) = &mut self.character {
character.dyn_bind_mut().apply_transform(transform);
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct NetPlayer {
pub id: u16,
pub name: String,
pub ping: u128,
}
impl From<NetPlayer> for Player {
fn from(value: NetPlayer) -> Self {
Player {
id: value.id,
connection_addr: SocketAddr::from(([0, 0, 0, 0], 0)),
name: value.name,
ping: value.ping,
ready: false,
character: None,
}
}
}
impl From<Player> for NetPlayer {
fn from(value: Player) -> Self {
NetPlayer {
id: value.id,
name: value.name,
ping: value.ping,
}
}
}

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@ -3,6 +3,7 @@ use std::net::SocketAddr;
use godot::prelude::*;
pub mod game_manager;
pub mod map;
pub mod map_resource;
pub mod net;
pub mod player;

87
rust/src/map.rs Normal file
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@ -0,0 +1,87 @@
use godot::{classes::CharacterBody3D, prelude::*};
use crate::{
game_manager::{Game, Player},
player::{IPlayer, LocalPlayer, NetPlayerTransform, RemotePlayer},
};
#[derive(GodotClass)]
#[class(base=Node3D, init)]
pub struct Map {
#[export]
pub spawner: Option<Gd<Node3D>>,
#[export]
pub local_player: Option<Gd<PackedScene>>,
#[export]
pub remote_player: Option<Gd<PackedScene>>,
base: Base<Node3D>,
}
#[godot_api]
impl INode3D for Map {
fn ready(&mut self) {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().on_map_loaded(self.to_gd());
}
}
}
#[godot_api]
impl Map {
#[signal]
pub fn on_loaded();
pub fn spawn_player(
&mut self,
player: &Player,
is_local: bool,
transform: Option<NetPlayerTransform>,
) -> Option<DynGd<CharacterBody3D, dyn IPlayer + 'static>> {
if is_local {
if let Some(local_player) = &self.local_player {
let mut node = local_player.instantiate_as::<LocalPlayer>();
node.bind_mut().player_id = Some(player.id);
self.base_mut().add_child(&node);
if let Some(transform) = transform {
node.bind_mut()
.base_mut()
.set_global_position(transform.location.into());
node.bind_mut()
.base_mut()
.set_global_rotation(transform.rotation.into());
} else {
if let Some(spawner) = &self.spawner {
node.bind_mut()
.base_mut()
.set_global_position(spawner.get_global_position());
}
}
Some(node.into_dyn::<dyn IPlayer>().upcast())
} else {
None
}
} else if let Some(remote_player) = &self.remote_player {
let mut node = remote_player.instantiate_as::<RemotePlayer>();
node.bind_mut().player_id = Some(player.id);
self.base_mut().add_child(&node);
if let Some(transform) = transform {
node.bind_mut()
.base_mut()
.set_global_position(transform.location.into());
node.bind_mut()
.base_mut()
.set_global_rotation(transform.rotation.into());
} else {
if let Some(spawner) = &self.spawner {
node.bind_mut()
.base_mut()
.set_global_position(spawner.get_global_position());
}
}
Some(node.into_dyn::<dyn IPlayer>().upcast())
} else {
None
}
}
}

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@ -2,7 +2,7 @@ use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Resource, init, tool)]
pub struct Map {
pub struct MapResource {
#[export]
pub name: GString,
#[export]
@ -12,7 +12,7 @@ pub struct Map {
}
#[godot_api]
impl IResource for Map {
impl IResource for MapResource {
fn on_notification(&mut self, what: godot::classes::notify::ObjectNotification) {}
fn to_string(&self) -> GString {

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@ -1,2 +1,3 @@
pub mod net_stats;
pub mod network_manager;
pub mod util;

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@ -9,8 +9,9 @@ use serde::{Deserialize, Serialize};
use teanet::{Peer, PeerConfig, PeerMessage, connections::Connection};
use crate::{
game_manager::{Game, GameManager, Player},
game_manager::{Game, GameManager, NetPlayer, Player},
net::net_stats::Stats,
player::NetPlayerTransform,
ui::cli::{CliColor, CommandLinePanel},
};
@ -152,7 +153,12 @@ impl INode for NetworkManager {
CliColor::Info,
);
if let Some(game) = &mut Game::singleton() {
game.bind_mut().set_players(players);
game.bind_mut().set_players(
players
.into_iter()
.map(|p| p.clone().into())
.collect(),
);
game.bind_mut().set_self(self_id);
}
}
@ -206,6 +212,11 @@ impl INode for NetworkManager {
game.bind_mut().start_game();
}
}
Package::SpawnPlayer(id, transform) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().spawn_player(id, transform);
}
}
_ => {}
},
}
@ -232,20 +243,25 @@ impl INode for NetworkManager {
String::new(),
None,
);
let mut sent_players = game.bind().players.clone();
for player in &mut sent_players {
player.connection_addr =
SocketAddr::from(([0, 0, 0, 0], 0))
}
peer.send_reliable(
&connection.address,
Package::Players(sent_players, self_id),
Package::Players(
game.bind()
.players
.clone()
.into_iter()
.map(|p| p.into())
.collect(),
self_id,
),
);
let mut sent_player =
game.bind().find_player(self_id).unwrap().clone();
sent_player.connection_addr =
SocketAddr::from(([0, 0, 0, 0], 0));
peer.broadcast_reliable(Package::NewPlayer(sent_player));
peer.broadcast_reliable(Package::NewPlayer(
game.bind()
.find_player(self_id)
.unwrap()
.clone()
.into(),
));
peer.send_reliable(
&connection.address,
@ -271,7 +287,11 @@ impl INode for NetworkManager {
.map(|p| p.id);
if let Some(player_id) = player_id {
peer.broadcast_reliable(Package::PlayerLeft(
game.bind().find_player(player_id).unwrap().clone(),
game.bind()
.find_player(player_id)
.unwrap()
.clone()
.into(),
));
game.bind_mut().remove_player(player_id);
}
@ -314,6 +334,18 @@ impl INode for NetworkManager {
}
}
}
Package::MapLoaded => {
if let Some(game) = Game::singleton() {
for player in &game.bind().players {
if let Some(transform) = player.get_transform() {
peer.send_reliable(
&conn.address,
Package::SpawnPlayer(player.id, transform),
);
}
}
}
}
_ => {}
},
}
@ -424,15 +456,17 @@ impl NetworkManager {
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Package {
Hello,
Players(Vec<Player>, u16),
Players(Vec<NetPlayer>, u16),
SetNick(u16, String),
SetSelfNick(String),
UpdatePings(HashMap<u16, u128>),
NewPlayer(Player),
PlayerLeft(Player),
NewPlayer(NetPlayer),
PlayerLeft(NetPlayer),
SetReady(u16, bool),
SelectMap(u8),
GameStarted,
SpawnPlayer(u16, NetPlayerTransform),
MapLoaded,
}
pub enum PeerKind {

25
rust/src/net/util.rs Normal file
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@ -0,0 +1,25 @@
use godot::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetVector3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl From<Vector3> for NetVector3 {
fn from(value: Vector3) -> Self {
NetVector3 {
x: value.x,
y: value.y,
z: value.z,
}
}
}
impl From<NetVector3> for Vector3 {
fn from(value: NetVector3) -> Self {
Vector3::new(value.x, value.y, value.z)
}
}

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@ -8,14 +8,24 @@ use godot::{
obj::WithBaseField,
prelude::*,
};
use serde::{Deserialize, Serialize};
use crate::ui::cli::CommandLinePanel;
use crate::{net::util::NetVector3, ui::cli::CommandLinePanel};
pub trait Player: ICharacterBody3D + WithBaseField {
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NetPlayerTransform {
pub location: NetVector3,
pub rotation: NetVector3,
}
pub trait IPlayer {
fn get_player_id(&self) -> Option<u16>;
fn get_y_speed(&self) -> f32;
fn set_y_speed(&mut self, speed: f32);
fn get_movement_dir(&self) -> Vector3;
fn get_move_speed(&self) -> f32;
fn apply_transform(&mut self, transform: NetPlayerTransform);
fn get_transform(&self) -> NetPlayerTransform;
}
pub trait PlayerMovement {
@ -23,7 +33,7 @@ pub trait PlayerMovement {
fn jump(&mut self);
}
impl<T: Player + WithBaseField> PlayerMovement for T {
impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerMovement for T {
fn player_update(&mut self, delta: f64) {
self.set_y_speed(self.get_y_speed() - 9.8 * delta as f32);
if self.base().is_on_floor() && self.get_y_speed() < 0. {
@ -57,6 +67,8 @@ pub struct LocalPlayer {
#[export]
move_speed: f32,
pub player_id: Option<u16>,
movement_dir: Vector3,
y_speed: f32,
@ -65,7 +77,12 @@ pub struct LocalPlayer {
base: Base<CharacterBody3D>,
}
impl Player for LocalPlayer {
#[godot_dyn]
impl IPlayer for LocalPlayer {
fn get_player_id(&self) -> Option<u16> {
self.player_id
}
fn get_y_speed(&self) -> f32 {
self.y_speed
}
@ -81,6 +98,20 @@ impl Player for LocalPlayer {
fn get_move_speed(&self) -> f32 {
self.move_speed
}
fn apply_transform(&mut self, transform: NetPlayerTransform) {
self.base_mut()
.set_global_position(transform.location.into());
self.base_mut()
.set_global_rotation(transform.rotation.into());
}
fn get_transform(&self) -> NetPlayerTransform {
NetPlayerTransform {
location: self.base().get_global_position().into(),
rotation: self.base().get_global_rotation().into(),
}
}
}
#[godot_api]
@ -159,13 +190,16 @@ pub struct RemotePlayer {
#[export]
move_speed: f32,
pub player_id: Option<u16>,
movement_dir: Vector3,
y_speed: f32,
base: Base<CharacterBody3D>,
}
impl Player for RemotePlayer {
#[godot_dyn]
impl IPlayer for RemotePlayer {
fn get_y_speed(&self) -> f32 {
self.y_speed
}
@ -181,6 +215,24 @@ impl Player for RemotePlayer {
fn get_move_speed(&self) -> f32 {
self.move_speed
}
fn get_player_id(&self) -> Option<u16> {
self.player_id
}
fn apply_transform(&mut self, transform: NetPlayerTransform) {
self.base_mut()
.set_global_position(transform.location.into());
self.base_mut()
.set_global_rotation(transform.rotation.into());
}
fn get_transform(&self) -> NetPlayerTransform {
NetPlayerTransform {
location: self.base().get_global_position().into(),
rotation: self.base().get_global_rotation().into(),
}
}
}
#[godot_api]

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@ -5,7 +5,7 @@ use godot::{
use crate::{
game_manager::{Game, GameManager},
map_resource::Map,
map_resource::MapResource,
net::network_manager::{NetworkManager, Package, PeerKind},
ui::player_listing::PlayerListing,
};