Update player nick from serverside as well
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70c0a782b4
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@ -301,7 +301,14 @@ impl NetworkManager {
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PeerKind::Client(peer, addr) => {
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peer.send_reliable(&addr, Package::SetSelfNick(nick));
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}
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PeerKind::Server(..) => {}
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PeerKind::Server(peer, ..) => {
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let player_id = if let Some(game) = Game::singleton() {
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game.bind().self_id.unwrap_or(0)
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} else {
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0
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};
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peer.broadcast_reliable(Package::SetNick(player_id, nick));
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}
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}
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}
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}
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