Add simple NetworkManager
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@ -11,14 +11,23 @@ config_version=5
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[application]
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[application]
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config/name="QuakeBall"
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config/name="QuakeBall"
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run/main_scene="uid://lahirbqfppvw"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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NetworkManagerGlob="*uid://cxuy526twid8s"
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[display]
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="QuakeBall"
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[physics]
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[physics]
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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@ -26,4 +35,3 @@ window/stretch/aspect="expand"
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[rendering]
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[rendering]
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rendering_device/driver.windows="d3d12"
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="forward_plus"
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14
godot/scenes/main.tscn
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14
godot/scenes/main.tscn
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@ -0,0 +1,14 @@
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[gd_scene format=3 uid="uid://lahirbqfppvw"]
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[sub_resource type="BoxMesh" id="BoxMesh_m77kh"]
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[node name="Node3D" type="Node3D" unique_id=591926555]
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1513321931]
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transform = Transform3D(0.85754585, -0.09722054, 0.50513697, 0, 0.98197806, 0.18899518, -0.5144076, -0.16207202, 0.8420912, 1.0974057, 0.86883736, 1.7596759)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1466304853]
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mesh = SubResource("BoxMesh_m77kh")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=75522463]
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transform = Transform3D(0.61237246, -0.5, 0.61237246, 0.3535534, 0.8660254, 0.3535534, -0.7071068, 0, 0.7071068, 0, 1, 2)
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3
godot/scenes/network_manager.tscn
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3
godot/scenes/network_manager.tscn
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@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://cxuy526twid8s"]
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[node name="NetworkManager" type="NetworkManager" unique_id=1177599919]
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@ -4,3 +4,17 @@ struct MyExtension;
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#[gdextension]
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#[gdextension]
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unsafe impl ExtensionLibrary for MyExtension {}
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unsafe impl ExtensionLibrary for MyExtension {}
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#[derive(GodotClass)]
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#[class(base=Node)]
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struct NetworkManager {
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base: Base<Node>,
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}
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#[godot_api]
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impl INode for NetworkManager {
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fn init(base: Base<Node>) -> Self {
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godot_print!("Hello, world!");
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NetworkManager { base }
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}
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}
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