Remove unused print

This commit is contained in:
Sofia 2026-07-21 20:45:53 +03:00
parent 51a81cc432
commit aeab1ed88c

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@ -34,7 +34,6 @@ impl Ball {
}
fn on_collision(&mut self, node: Gd<Node>) {
godot_print!("ball collision");
if let Ok(player) = node.try_dynify::<dyn IPlayer>()
&& let Some(player_id) = player.dyn_bind().get_player_id()
{