Remove unused print
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@ -34,7 +34,6 @@ impl Ball {
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}
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}
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fn on_collision(&mut self, node: Gd<Node>) {
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fn on_collision(&mut self, node: Gd<Node>) {
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godot_print!("ball collision");
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if let Ok(player) = node.try_dynify::<dyn IPlayer>()
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if let Ok(player) = node.try_dynify::<dyn IPlayer>()
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&& let Some(player_id) = player.dyn_bind().get_player_id()
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&& let Some(player_id) = player.dyn_bind().get_player_id()
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{
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{
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