Disable movement and camera rotation while dead
This commit is contained in:
parent
18f298bf10
commit
b2dbd2deee
@ -69,10 +69,14 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerMovement for T {
|
||||
.rotated(Vector3::UP, self.base().get_rotation().y)
|
||||
* self.get_move_speed();
|
||||
|
||||
if self.is_dead() {
|
||||
self.base_mut().set_velocity(Vector3::ZERO);
|
||||
} else {
|
||||
self.base_mut().set_velocity(speed);
|
||||
self.base_mut().move_and_slide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base=CharacterBody3D, init)]
|
||||
@ -307,6 +311,7 @@ impl ICharacterBody3D for LocalPlayer {
|
||||
}
|
||||
|
||||
if let Ok(event) = event.try_cast::<InputEventMouseMotion>() {
|
||||
if !self.is_dead() {
|
||||
let x = event.get_relative().x * 0.001 * self.look_sensitivity;
|
||||
let y = event.get_relative().y * 0.001 * self.look_sensitivity;
|
||||
|
||||
@ -324,6 +329,7 @@ impl ICharacterBody3D for LocalPlayer {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl LocalPlayer {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user