Disable movement and camera rotation while dead

This commit is contained in:
Sofia 2026-07-20 22:20:12 +03:00
parent 18f298bf10
commit b2dbd2deee

View File

@ -69,9 +69,13 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerMovement for T {
.rotated(Vector3::UP, self.base().get_rotation().y)
* self.get_move_speed();
if self.is_dead() {
self.base_mut().set_velocity(Vector3::ZERO);
} else {
self.base_mut().set_velocity(speed);
self.base_mut().move_and_slide();
}
}
}
#[derive(GodotClass)]
@ -307,6 +311,7 @@ impl ICharacterBody3D for LocalPlayer {
}
if let Ok(event) = event.try_cast::<InputEventMouseMotion>() {
if !self.is_dead() {
let x = event.get_relative().x * 0.001 * self.look_sensitivity;
let y = event.get_relative().y * 0.001 * self.look_sensitivity;
@ -323,6 +328,7 @@ impl ICharacterBody3D for LocalPlayer {
}
}
}
}
}
#[godot_api]