From bdbc8df1c7fc2f4be950e64235f8e2a9eecf8ba9 Mon Sep 17 00:00:00 2001 From: Sofia Date: Tue, 21 Jul 2026 01:12:39 +0300 Subject: [PATCH] Clean up some unused imports --- rust/src/lib.rs | 2 -- rust/src/map.rs | 2 +- rust/src/map_resource.rs | 4 ---- rust/src/net/network_manager.rs | 4 ++-- rust/src/player.rs | 7 +++---- rust/src/soldier_mesh.rs | 5 +---- rust/src/weapon.rs | 5 +---- 7 files changed, 8 insertions(+), 21 deletions(-) diff --git a/rust/src/lib.rs b/rust/src/lib.rs index 9ea596d..472b199 100644 --- a/rust/src/lib.rs +++ b/rust/src/lib.rs @@ -1,5 +1,3 @@ -use std::net::SocketAddr; - use godot::prelude::*; pub mod game_manager; diff --git a/rust/src/map.rs b/rust/src/map.rs index c9d3c44..72ebb6a 100644 --- a/rust/src/map.rs +++ b/rust/src/map.rs @@ -1,7 +1,7 @@ use godot::{classes::CharacterBody3D, prelude::*}; use crate::{ - game_manager::{Game, Player}, + game_manager::Game, player::{IPlayer, LocalPlayer, NetPlayerTransform, RemotePlayer}, }; diff --git a/rust/src/map_resource.rs b/rust/src/map_resource.rs index 081d8a2..8f15f5c 100644 --- a/rust/src/map_resource.rs +++ b/rust/src/map_resource.rs @@ -13,8 +13,6 @@ pub struct MapResource { #[godot_api] impl IResource for MapResource { - fn on_notification(&mut self, what: godot::classes::notify::ObjectNotification) {} - fn to_string(&self) -> GString { "Hello there".to_gstring() } @@ -22,6 +20,4 @@ impl IResource for MapResource { fn setup_local_to_scene(&mut self) {} fn reset_state(&mut self) {} - - fn set_path_cache(&self, path: GString) {} } diff --git a/rust/src/net/network_manager.rs b/rust/src/net/network_manager.rs index bc111db..ffd65e7 100644 --- a/rust/src/net/network_manager.rs +++ b/rust/src/net/network_manager.rs @@ -6,10 +6,10 @@ use std::{ use godot::{prelude::*, tools::get_autoload_by_name}; use serde::{Deserialize, Serialize}; -use teanet::{Peer, PeerConfig, PeerMessage, connections::Connection}; +use teanet::{Peer, PeerConfig}; use crate::{ - game_manager::{Game, GameManager, NetPlayer, Player}, + game_manager::{Game, GameManager, NetPlayer}, net::{net_stats::Stats, util::NetVector3}, player::NetPlayerTransform, ui::cli::{CliColor, CommandLinePanel}, diff --git a/rust/src/player.rs b/rust/src/player.rs index 2be8dd5..f872cf3 100644 --- a/rust/src/player.rs +++ b/rust/src/player.rs @@ -2,9 +2,8 @@ use std::{f32::consts::PI, ops::Neg}; use godot::{ classes::{ - AudioStreamPlayer3D, Camera3D, CharacterBody3D, CollisionShape3D, GpuParticles3D, - ICharacterBody3D, Input, InputEvent, InputEventMouseMotion, Label, - PhysicsRayQueryParameters3D, input::MouseMode, + Camera3D, CharacterBody3D, CollisionShape3D, GpuParticles3D, ICharacterBody3D, Input, + InputEvent, InputEventMouseMotion, Label, input::MouseMode, }, obj::WithBaseField, prelude::*, @@ -23,7 +22,7 @@ use crate::{ }, soldier_mesh::SoldierMesh, ui::cli::CommandLinePanel, - weapon::{Raygun, Weapon}, + weapon::Weapon, }; #[derive(Debug, Clone, Copy, Serialize, Deserialize)] diff --git a/rust/src/soldier_mesh.rs b/rust/src/soldier_mesh.rs index a94b291..0f8cd6d 100644 --- a/rust/src/soldier_mesh.rs +++ b/rust/src/soldier_mesh.rs @@ -1,8 +1,5 @@ use godot::{ - classes::{ - AnimationNodeBlendSpace2D, AnimationPlayer, AnimationTree, ISkeletonModifier3D, Skeleton3D, - SkeletonModifier3D, - }, + classes::{AnimationTree, Skeleton3D}, prelude::*, }; diff --git a/rust/src/weapon.rs b/rust/src/weapon.rs index 2ca5e75..6e23f4b 100644 --- a/rust/src/weapon.rs +++ b/rust/src/weapon.rs @@ -1,7 +1,4 @@ -use godot::{ - classes::{AudioStreamPlayer3D, GpuParticles3D, PhysicsRayQueryParameters3D}, - prelude::*, -}; +use godot::{classes::AudioStreamPlayer3D, prelude::*}; use crate::{game_manager::Game, net::util::cast_ray, player::IPlayer};