Remove unused prints

This commit is contained in:
Sofia 2026-07-22 05:46:49 +03:00
parent 2dde348aa0
commit bf486f01d4
2 changed files with 0 additions and 3 deletions

View File

@ -518,7 +518,6 @@ impl Game {
}
pub fn handle_goal(&mut self, teams: Vec<u8>) {
godot_print!("Goal for {:?}", teams);
for team in &teams {
self.goals
.insert(*team, self.goals.get(&team).copied().unwrap_or(0) + 1);

View File

@ -25,8 +25,6 @@ impl IArea3D for Goal {
&& let Some(mat) = mesh.get_active_material(0)
&& let Ok(mut mat) = mat.try_cast::<ShaderMaterial>()
{
godot_print!("{}", mat);
godot_print!("{}", team.bind().color);
mat.set_shader_parameter("goal_color", &team.bind().color.to_variant());
}
}