Add simple shooting

This commit is contained in:
Sofia 2026-07-19 23:06:52 +03:00
parent 7c5dbd3a9f
commit dc30551227
7 changed files with 50 additions and 34 deletions

View File

@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://ct70bpbca8one"]
[ext_resource type="PackedScene" uid="uid://bod6b3befmyt5" path="res://scenes/player/soldier_m.tscn" id="1_jd651"]
[ext_resource type="AudioStream" uid="uid://xxpkjhaovyd" path="res://assets/LaserWithRecoveryEdited.ogg" id="2_ywmwa"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_oh8vq"]
@ -10,7 +9,7 @@ look_sensitivity = 1.5
camera = NodePath("camera_3d")
move_speed = 5.0
soldier_mesh = NodePath("soldier_m")
sound_emitter = NodePath("sound_emitter")
sound_emitter = NodePath("")
collision_mask = 2
[node name="camera_3d" type="Camera3D" parent="." unique_id=1773137418]
@ -24,7 +23,3 @@ visible = false
[node name="collision_shape_3d2" type="CollisionShape3D" parent="." unique_id=442150782]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0310049, 0)
shape = SubResource("CapsuleShape3D_oh8vq")
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=292990328]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
stream = ExtResource("2_ywmwa")

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@ -1,7 +1,13 @@
[gd_scene format=3 uid="uid://cw7duhhjebypt"]
[ext_resource type="PackedScene" uid="uid://cg81784ct8gf5" path="res://mesh/raygun.tscn" id="1_ckadf"]
[ext_resource type="AudioStream" uid="uid://xxpkjhaovyd" path="res://assets/LaserWithRecoveryEdited.ogg" id="2_lxble"]
[node name="raygun" type="Node3D" unique_id=255606277]
[node name="raygun" type="Weapon" unique_id=751705927 node_paths=PackedStringArray("sound_emitter")]
sound_emitter = NodePath("sound_emitter")
[node name="Raygun" parent="." unique_id=1928455392 instance=ExtResource("1_ckadf")]
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
stream = ExtResource("2_lxble")

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@ -1,14 +1,13 @@
[gd_scene format=3 uid="uid://kfxc0migw80o"]
[ext_resource type="PackedScene" uid="uid://bod6b3befmyt5" path="res://scenes/player/soldier_m.tscn" id="1_e2ekk"]
[ext_resource type="AudioStream" uid="uid://xxpkjhaovyd" path="res://assets/LaserWithRecoveryEdited.ogg" id="2_orxjf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "sound_emitter")]
move_speed = 5.0
soldier_mesh = NodePath("soldier_m")
sound_emitter = NodePath("sound_emitter")
sound_emitter = NodePath("")
collision_mask = 2
[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_e2ekk")]
@ -17,7 +16,3 @@ transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1110995513]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0310049, 0)
shape = SubResource("CapsuleShape3D_1cgct")
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=574144461]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18387973, 1.6770729, -0.3557726)
stream = ExtResource("2_orxjf")

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@ -9,6 +9,7 @@ pub mod net;
pub mod player;
pub mod soldier_mesh;
pub mod ui;
pub mod weapon;
struct MyExtension;

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@ -21,6 +21,7 @@ use crate::{
},
soldier_mesh::SoldierMesh,
ui::cli::CommandLinePanel,
weapon::Weapon,
};
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
@ -43,7 +44,6 @@ pub trait IPlayer {
fn get_transform(&self) -> NetPlayerTransform;
fn jump(&mut self);
fn try_shoot(&mut self, deal_damage: bool) -> bool;
fn shoot_fx(&mut self);
}
pub trait PlayerMovement {
@ -81,10 +81,9 @@ pub struct LocalPlayer {
move_speed: f32,
#[export]
soldier_mesh: Option<Gd<SoldierMesh>>,
#[export]
sound_emitter: Option<Gd<AudioStreamPlayer3D>>,
pub player_id: Option<u16>,
pub weapon: Option<Gd<Weapon>>,
movement_dir: Vector3,
y_speed: f32,
@ -157,15 +156,15 @@ impl IPlayer for LocalPlayer {
fn try_shoot(&mut self, deal_damage: bool) -> bool {
if self.shoot_cd <= 0. {
self.shoot_fx();
if let Some(weapon) = &mut self.weapon {
weapon.bind_mut().shoot(Vector3::ZERO, deal_damage);
}
self.shoot_cd = 0.2;
true
} else {
false
}
}
fn shoot_fx(&mut self) {}
}
#[godot_api]
@ -187,7 +186,7 @@ impl ICharacterBody3D for LocalPlayer {
});
if let Some(mesh) = &mut self.soldier_mesh {
mesh.bind_mut().spawn_raygun();
self.weapon = mesh.bind_mut().spawn_raygun();
}
}
@ -275,10 +274,9 @@ pub struct RemotePlayer {
move_speed: f32,
#[export]
soldier_mesh: Option<Gd<SoldierMesh>>,
#[export]
sound_emitter: Option<Gd<AudioStreamPlayer3D>>,
pub player_id: Option<u16>,
pub weapon: Option<Gd<Weapon>>,
movement_dir: Vector3,
y_speed: f32,
@ -347,26 +345,22 @@ impl IPlayer for RemotePlayer {
fn try_shoot(&mut self, deal_damage: bool) -> bool {
if self.shoot_cd <= 0. {
self.shoot_fx();
if let Some(weapon) = &mut self.weapon {
weapon.bind_mut().shoot(Vector3::ZERO, deal_damage);
}
self.shoot_cd = 0.2;
true
} else {
false
}
}
fn shoot_fx(&mut self) {
if let Some(emitter) = &mut self.sound_emitter {
emitter.play();
}
}
}
#[godot_api]
impl ICharacterBody3D for RemotePlayer {
fn ready(&mut self) {
if let Some(mesh) = &mut self.soldier_mesh {
mesh.bind_mut().spawn_raygun();
self.weapon = mesh.bind_mut().spawn_raygun();
}
}

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@ -6,6 +6,8 @@ use godot::{
prelude::*,
};
use crate::weapon::Weapon;
#[derive(GodotClass)]
#[class(base=Node3D, init)]
pub struct SoldierMesh {
@ -41,16 +43,21 @@ impl SoldierMesh {
}
}
pub fn spawn_raygun(&mut self) {
pub fn spawn_raygun(&mut self) -> Option<Gd<Weapon>> {
if let Some(raygun) = &self.raygun {
let node = raygun.instantiate_as::<Node3D>();
self.spawn_weapon(node);
let node = raygun.instantiate_as::<Weapon>();
self.spawn_weapon(node)
} else {
None
}
}
fn spawn_weapon(&mut self, node: Gd<Node3D>) {
fn spawn_weapon(&mut self, node: Gd<Weapon>) -> Option<Gd<Weapon>> {
if let Some(hand) = &mut self.hand_attachment {
hand.add_child(&node);
Some(node)
} else {
None
}
}
}

18
rust/src/weapon.rs Normal file
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@ -0,0 +1,18 @@
use godot::{classes::AudioStreamPlayer3D, prelude::*};
#[derive(GodotClass)]
#[class(base=Node3D, init)]
pub struct Weapon {
#[export]
sound_emitter: Option<Gd<AudioStreamPlayer3D>>,
base: Base<Node3D>,
}
impl Weapon {
pub fn shoot(&mut self, to: Vector3, deal_damage: bool) {
if let Some(emitter) = &mut self.sound_emitter {
emitter.play();
}
}
}