From eb20849844f1c7fe5e90f4aef3b54f4d35a710b7 Mon Sep 17 00:00:00 2001 From: Sofia Date: Sun, 19 Jul 2026 18:57:03 +0300 Subject: [PATCH] Update gdextension for cross-compiling for windows --- godot/QuakeBall.gdextension | 4 +- godot/export_presets.cfg | 77 +++++++++++++++++++++++++++++++++++++ 2 files changed, 79 insertions(+), 2 deletions(-) create mode 100644 godot/export_presets.cfg diff --git a/godot/QuakeBall.gdextension b/godot/QuakeBall.gdextension index 14166ee..85f7aab 100644 --- a/godot/QuakeBall.gdextension +++ b/godot/QuakeBall.gdextension @@ -6,8 +6,8 @@ reloadable = true [libraries] linux.debug.x86_64 = "res://../target/debug/libquakeball.so" linux.release.x86_64 = "res://../target/release/libquakeball.so" -windows.debug.x86_64 = "res://../target/debug/quakeball.dll" -windows.release.x86_64 = "res://../target/release/quakeball.dll" +windows.debug.x86_64 = "res://../target/x86_64-pc-windows-gnu/debug/quakeball.dll" +windows.release.x86_64 = "res://../target/x86_64-pc-windows-gnu/release/quakeball.dll" macos.debug = "res://../target/debug/libquakeball.dylib" macos.release = "res://../target/release/libquakeball.dylib" macos.debug.arm64 = "res://../target/debug/libquakeball.dylib" diff --git a/godot/export_presets.cfg b/godot/export_presets.cfg new file mode 100644 index 0000000..fbcc6d1 --- /dev/null +++ b/godot/export_presets.cfg @@ -0,0 +1,77 @@ +[runnable_presets] + +"Windows Desktop"="Windows Desktop" + +[preset.0] + +name="Windows Desktop" +platform="Windows Desktop" +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="dist/quakeball.exe" +patches=PackedStringArray() +patch_delta_encoding=false +patch_delta_compression_level_zstd=19 +patch_delta_min_reduction=0.1 +patch_delta_include_filters="*" +patch_delta_exclude_filters="" +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=false +texture_format/s3tc_bptc=true +texture_format/etc2_astc=false +shader_baker/enabled=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=true +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" +application/export_angle=0 +application/export_d3d12=0 +application/d3d12_agility_sdk_multiarch=true +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'" +dotnet/include_scripts_content=false +dotnet/include_debug_symbols=true +dotnet/embed_build_outputs=false