[gd_scene format=3 uid="uid://c1r8nk58cci3a"] [ext_resource type="Shader" uid="uid://bafca0fr7yxgo" path="res://shaders/goal_shader.gdshader" id="1_vdq5s"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sxx5i"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_vdq5s") shader_parameter/goal_color = Vector3(0, 0, 0) [sub_resource type="CylinderMesh" id="CylinderMesh_1cgct"] resource_local_to_scene = true material = SubResource("ShaderMaterial_sxx5i") top_radius = 2.0 bottom_radius = 2.0 cap_top = false cap_bottom = false [sub_resource type="CylinderShape3D" id="CylinderShape3D_1cgct"] radius = 2.0 [node name="goal" type="Goal" unique_id=177528504 node_paths=PackedStringArray("mesh")] mesh = NodePath("mesh_instance_3d") collision_layer = 8 collision_mask = 8 [node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=587608036] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("CylinderMesh_1cgct") [node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=2021568043] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CylinderShape3D_1cgct")